diff --git a/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp b/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp index db600d2..4a7a85f 100644 --- a/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp +++ b/src/4.advanced_opengl/2.stencil_testing/stencil_testing.cpp @@ -170,7 +170,7 @@ int main() // shader configuration // -------------------- shader.use(); - shader.setInt("ourTexture", 0); + shader.setInt("texture1", 0); // render loop // ----------- @@ -243,12 +243,12 @@ int main() model = glm::mat4(); model = glm::translate(model, glm::vec3(-1.0f, 0.0f, -1.0f)); model = glm::scale(model, glm::vec3(scale, scale, scale)); - shader.setMat4("model", model); + shaderSingleColor.setMat4("model", model); glDrawArrays(GL_TRIANGLES, 0, 36); model = glm::mat4(); model = glm::translate(model, glm::vec3(2.0f, 0.0f, 0.0f)); model = glm::scale(model, glm::vec3(scale, scale, scale)); - shader.setMat4("model", model); + shaderSingleColor.setMat4("model", model); glDrawArrays(GL_TRIANGLES, 0, 36); glBindVertexArray(0); glStencilMask(0xFF);