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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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30
includes/glm/detail/compute_vector_relational.hpp
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30
includes/glm/detail/compute_vector_relational.hpp
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#pragma once
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//#include "compute_common.hpp"
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#include "setup.hpp"
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#include <limits>
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namespace glm{
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namespace detail
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{
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template <typename T, bool isFloat>
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struct compute_equal
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
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{
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return a == b;
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}
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};
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/*
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template <typename T>
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struct compute_equal<T, true>
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{
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
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{
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return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
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//return std::memcmp(&a, &b, sizeof(T)) == 0;
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}
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};
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*/
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}//namespace detail
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}//namespace glm
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