Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

@@ -0,0 +1,231 @@
/// @ref core
/// @file glm/detail/func_common_simd.inl
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "../simd/common.h"
#include <immintrin.h>
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_abs_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_abs(v.data);
return result;
}
};
template<qualifier Q>
struct compute_abs_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
{
vec<4, int, Q> result;
result.data = glm_ivec4_abs(v.data);
return result;
}
};
template<qualifier Q>
struct compute_floor<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_floor(v.data);
return result;
}
};
template<qualifier Q>
struct compute_ceil<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_ceil(v.data);
return result;
}
};
template<qualifier Q>
struct compute_fract<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_fract(v.data);
return result;
}
};
template<qualifier Q>
struct compute_round<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> result;
result.data = glm_vec4_round(v.data);
return result;
}
};
template<qualifier Q>
struct compute_mod<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
{
vec<4, float, Q> result;
result.data = glm_vec4_mod(x.data, y.data);
return result;
}
};
template<qualifier Q>
struct compute_min_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
vec<4, float, Q> result;
result.data = _mm_min_ps(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_min_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
vec<4, int, Q> result;
result.data = _mm_min_epi32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_min_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
{
vec<4, uint, Q> result;
result.data = _mm_min_epu32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_max_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
{
vec<4, float, Q> result;
result.data = _mm_max_ps(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_max_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
{
vec<4, int, Q> result;
result.data = _mm_max_epi32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_max_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
{
vec<4, uint, Q> result;
result.data = _mm_max_epu32(v1.data, v2.data);
return result;
}
};
template<qualifier Q>
struct compute_clamp_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal)
{
vec<4, float, Q> result;
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
return result;
}
};
template<qualifier Q>
struct compute_clamp_vector<4, int, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& x, vec<4, int, Q> const& minVal, vec<4, int, Q> const& maxVal)
{
vec<4, int, Q> result;
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
return result;
}
};
template<qualifier Q>
struct compute_clamp_vector<4, uint, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& x, vec<4, uint, Q> const& minVal, vec<4, uint, Q> const& maxVal)
{
vec<4, uint, Q> result;
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
return result;
}
};
template<qualifier Q>
struct compute_mix_vector<4, float, bool, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a)
{
__m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x));
__m128 const Mask = _mm_castsi128_ps(Load);
vec<4, float, Q> Result;
# if 0 && GLM_ARCH & GLM_ARCH_AVX
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
# else
Result.data = _mm_or_ps(_mm_and_ps(Mask, y.data), _mm_andnot_ps(Mask, x.data));
# endif
return Result;
}
};
/* FIXME
template<qualifier Q>
struct compute_step_vector<float, Q, tvec4>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x)
{
vec<4, float, Q> Result;
result.data = glm_vec4_step(edge.data, x.data);
return result;
}
};
*/
template<qualifier Q>
struct compute_smoothstep_vector<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x)
{
vec<4, float, Q> Result;
Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
return Result;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT