Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

@@ -0,0 +1,37 @@
/// @ref core
/// @file glm/detail/func_exponential_simd.inl
#include "../simd/exponential.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
namespace glm{
namespace detail
{
template<qualifier Q>
struct compute_sqrt<4, float, Q, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
{
vec<4, float, Q> Result;
Result.data = _mm_sqrt_ps(v.data);
return Result;
}
};
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
struct compute_sqrt<4, float, aligned_lowp, true>
{
GLM_FUNC_QUALIFIER static vec<4, float, aligned_lowp> call(vec<4, float, aligned_lowp> const& v)
{
vec<4, float, aligned_lowp> Result;
Result.data = glm_vec4_sqrt_lowp(v.data);
return Result;
}
};
# endif
}//namespace detail
}//namespace glm
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT