mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
This commit is contained in:
@@ -1,236 +1,216 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/detail/func_matrix.inl
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/// @date 2008-03-08 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include "../geometric.hpp"
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#include <limits>
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namespace glm{
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namespace detail
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{
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template <template <class, precision> class matType, typename T, precision P>
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template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
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struct compute_matrixCompMult
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{
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GLM_FUNC_QUALIFIER static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
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{
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mat<C, R, T, Q> Result;
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for(length_t i = 0; i < Result.length(); ++i)
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Result[i] = x[i] * y[i];
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return Result;
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}
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};
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template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
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struct compute_transpose{};
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template <typename T, precision P>
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struct compute_transpose<tmat2x2, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<2, 2, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
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{
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tmat2x2<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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return result;
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mat<2, 2, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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return Result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat2x3, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<2, 3, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<3, 2, T, Q> call(mat<2, 3, T, Q> const& m)
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{
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tmat3x2<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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return result;
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mat<3,2, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[2][0] = m[0][2];
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Result[2][1] = m[1][2];
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return Result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat2x4, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<2, 4, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<4, 2, T, Q> call(mat<2, 4, T, Q> const& m)
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{
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tmat4x2<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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return result;
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mat<4, 2, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[2][0] = m[0][2];
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Result[2][1] = m[1][2];
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Result[3][0] = m[0][3];
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Result[3][1] = m[1][3];
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return Result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat3x2, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<3, 2, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<2, 3, T, Q> call(mat<3, 2, T, Q> const& m)
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{
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tmat2x3<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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return result;
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mat<2, 3, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[0][2] = m[2][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[1][2] = m[2][1];
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return Result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat3x3, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<3, 3, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
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{
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tmat3x3<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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mat<3, 3, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[1][2] = m[2][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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return result;
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Result[2][0] = m[0][2];
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Result[2][1] = m[1][2];
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Result[2][2] = m[2][2];
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return Result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat3x4, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<3, 4, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<4, 3, T, Q> call(mat<3, 4, T, Q> const& m)
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{
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tmat4x3<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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result[3][2] = m[2][3];
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return result;
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mat<4, 3, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[0][2] = m[2][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[1][2] = m[2][1];
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Result[2][0] = m[0][2];
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Result[2][1] = m[1][2];
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Result[2][2] = m[2][2];
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Result[3][0] = m[0][3];
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Result[3][1] = m[1][3];
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Result[3][2] = m[2][3];
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return Result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat4x2, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<4, 2, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<2, 4, T, Q> call(mat<4, 2, T, Q> const& m)
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{
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tmat2x4<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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return result;
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mat<2, 4, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[0][2] = m[2][0];
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Result[0][3] = m[3][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[1][2] = m[2][1];
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Result[1][3] = m[3][1];
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return Result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat4x3, T, P>
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template<typename T, qualifier Q, bool Aligned>
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struct compute_transpose<4, 3, T, Q, Aligned>
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{
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GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<3, 4, T, Q> call(mat<4, 3, T, Q> const& m)
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{
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tmat3x4<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[2][3] = m[3][2];
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return result;
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mat<3, 4, T, Q> Result;
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Result[0][0] = m[0][0];
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Result[0][1] = m[1][0];
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Result[0][2] = m[2][0];
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Result[0][3] = m[3][0];
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Result[1][0] = m[0][1];
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Result[1][1] = m[1][1];
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Result[1][2] = m[2][1];
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Result[1][3] = m[3][1];
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Result[2][0] = m[0][2];
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Result[2][1] = m[1][2];
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Result[2][2] = m[2][2];
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Result[2][3] = m[3][2];
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return Result;
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}
|
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};
|
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|
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template <typename T, precision P>
|
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struct compute_transpose<tmat4x4, T, P>
|
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template<typename T, qualifier Q, bool Aligned>
|
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struct compute_transpose<4, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
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GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
|
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{
|
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tmat4x4<T, P> result(uninitialize);
|
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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mat<4, 4, T, Q> Result;
|
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Result[0][0] = m[0][0];
|
||||
Result[0][1] = m[1][0];
|
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Result[0][2] = m[2][0];
|
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Result[0][3] = m[3][0];
|
||||
|
||||
result[1][0] = m[0][1];
|
||||
result[1][1] = m[1][1];
|
||||
result[1][2] = m[2][1];
|
||||
result[1][3] = m[3][1];
|
||||
Result[1][0] = m[0][1];
|
||||
Result[1][1] = m[1][1];
|
||||
Result[1][2] = m[2][1];
|
||||
Result[1][3] = m[3][1];
|
||||
|
||||
result[2][0] = m[0][2];
|
||||
result[2][1] = m[1][2];
|
||||
result[2][2] = m[2][2];
|
||||
result[2][3] = m[3][2];
|
||||
Result[2][0] = m[0][2];
|
||||
Result[2][1] = m[1][2];
|
||||
Result[2][2] = m[2][2];
|
||||
Result[2][3] = m[3][2];
|
||||
|
||||
result[3][0] = m[0][3];
|
||||
result[3][1] = m[1][3];
|
||||
result[3][2] = m[2][3];
|
||||
result[3][3] = m[3][3];
|
||||
return result;
|
||||
Result[3][0] = m[0][3];
|
||||
Result[3][1] = m[1][3];
|
||||
Result[3][2] = m[2][3];
|
||||
Result[3][3] = m[3][3];
|
||||
return Result;
|
||||
}
|
||||
};
|
||||
|
||||
template <template <class, precision> class matType, typename T, precision P>
|
||||
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant{};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<tmat2x2, T, P>
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant<2, 2, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
|
||||
GLM_FUNC_QUALIFIER static T call(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<tmat3x3, T, P>
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant<3, 3, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
|
||||
GLM_FUNC_QUALIFIER static T call(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
return
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
@@ -239,10 +219,10 @@ namespace detail
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, precision P>
|
||||
struct compute_determinant<tmat4x4, T, P>
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_determinant<4, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
|
||||
GLM_FUNC_QUALIFIER static T call(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
@@ -251,7 +231,7 @@ namespace detail
|
||||
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
|
||||
tvec4<T, P> DetCof(
|
||||
vec<4, T, Q> DetCof(
|
||||
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
|
||||
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
|
||||
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
|
||||
@@ -262,49 +242,157 @@ namespace detail
|
||||
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse{};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse<2, 2, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<2, 2, T, Q> call(mat<2, 2, T, Q> const& m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * m[1][1]
|
||||
- m[1][0] * m[0][1]);
|
||||
|
||||
mat<2, 2, T, Q> Inverse(
|
||||
+ m[1][1] * OneOverDeterminant,
|
||||
- m[0][1] * OneOverDeterminant,
|
||||
- m[1][0] * OneOverDeterminant,
|
||||
+ m[0][0] * OneOverDeterminant);
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse<3, 3, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<3, 3, T, Q> call(mat<3, 3, T, Q> const& m)
|
||||
{
|
||||
T OneOverDeterminant = static_cast<T>(1) / (
|
||||
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
|
||||
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
|
||||
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
|
||||
|
||||
mat<3, 3, T, Q> Inverse;
|
||||
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
|
||||
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
|
||||
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
|
||||
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
|
||||
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
|
||||
|
||||
return Inverse;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q, bool Aligned>
|
||||
struct compute_inverse<4, 4, T, Q, Aligned>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static mat<4, 4, T, Q> call(mat<4, 4, T, Q> const& m)
|
||||
{
|
||||
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
|
||||
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
|
||||
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
|
||||
|
||||
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
|
||||
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
|
||||
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
|
||||
|
||||
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
|
||||
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
|
||||
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
|
||||
|
||||
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
|
||||
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
|
||||
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
|
||||
|
||||
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
|
||||
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
|
||||
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
|
||||
|
||||
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
|
||||
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
|
||||
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
|
||||
|
||||
vec<4, T, Q> Fac0(Coef00, Coef00, Coef02, Coef03);
|
||||
vec<4, T, Q> Fac1(Coef04, Coef04, Coef06, Coef07);
|
||||
vec<4, T, Q> Fac2(Coef08, Coef08, Coef10, Coef11);
|
||||
vec<4, T, Q> Fac3(Coef12, Coef12, Coef14, Coef15);
|
||||
vec<4, T, Q> Fac4(Coef16, Coef16, Coef18, Coef19);
|
||||
vec<4, T, Q> Fac5(Coef20, Coef20, Coef22, Coef23);
|
||||
|
||||
vec<4, T, Q> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
|
||||
vec<4, T, Q> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
|
||||
vec<4, T, Q> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
|
||||
vec<4, T, Q> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
|
||||
|
||||
vec<4, T, Q> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
|
||||
vec<4, T, Q> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
|
||||
vec<4, T, Q> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
|
||||
vec<4, T, Q> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
|
||||
|
||||
vec<4, T, Q> SignA(+1, -1, +1, -1);
|
||||
vec<4, T, Q> SignB(-1, +1, -1, +1);
|
||||
mat<4, 4, T, Q> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
|
||||
|
||||
vec<4, T, Q> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
|
||||
|
||||
vec<4, T, Q> Dot0(m[0] * Row0);
|
||||
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
|
||||
|
||||
T OneOverDeterminant = static_cast<T>(1) / Dot1;
|
||||
|
||||
return Inverse * OneOverDeterminant;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
|
||||
|
||||
matType<T, P> result(uninitialize);
|
||||
for(detail::component_count_t i = 0; i < detail::component_count(result); ++i)
|
||||
result[i] = x[i] * y[i];
|
||||
return result;
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'matrixCompMult' only accept floating-point inputs");
|
||||
return detail::compute_matrixCompMult<C, R, T, Q, detail::is_aligned<Q>::value>::call(x, y);
|
||||
}
|
||||
|
||||
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
|
||||
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
|
||||
template<length_t DA, length_t DB, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<DA, DB, T, Q>::type outerProduct(vec<DA, T, Q> const& c, vec<DB, T, Q> const& r)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'outerProduct' only accept floating-point inputs");
|
||||
|
||||
typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
|
||||
for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
|
||||
typename detail::outerProduct_trait<DA, DB, T, Q>::type m;
|
||||
for(length_t i = 0; i < m.length(); ++i)
|
||||
m[i] = c * r[i];
|
||||
return m;
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
|
||||
return detail::compute_transpose<matType, T, P>::call(m);
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'transpose' only accept floating-point inputs");
|
||||
return detail::compute_transpose<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER T determinant(mat<C, R, T, Q> const& m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
|
||||
return detail::compute_determinant<matType, T, P>::call(m);
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'determinant' only accept floating-point inputs");
|
||||
return detail::compute_determinant<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
|
||||
}
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class matType>
|
||||
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
|
||||
template<length_t C, length_t R, typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m)
|
||||
{
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
|
||||
return detail::compute_inverse(m);
|
||||
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || GLM_CONFIG_UNRESTRICTED_GENTYPE, "'inverse' only accept floating-point inputs");
|
||||
return detail::compute_inverse<C, R, T, Q, detail::is_aligned<Q>::value>::call(m);
|
||||
}
|
||||
|
||||
}//namespace glm
|
||||
|
||||
#if GLM_CONFIG_SIMD == GLM_ENABLE
|
||||
# include "func_matrix_simd.inl"
|
||||
#endif
|
||||
|
||||
|
||||
Reference in New Issue
Block a user