Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

@@ -0,0 +1,94 @@
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
#include "type_mat4x4.hpp"
#include "../geometric.hpp"
#include "../simd/matrix.h"
#include <cstring>
namespace glm{
namespace detail
{
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<qualifier Q>
struct compute_matrixCompMult<4, 4, float, Q, true>
{
GLM_STATIC_ASSERT(detail::is_aligned<Q>::value, "Specialization requires aligned");
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& x, mat<4, 4, float, Q> const& y)
{
mat<4, 4, float, Q> Result;
glm_mat4_matrixCompMult(
*static_cast<glm_vec4 const (*)[4]>(&x[0].data),
*static_cast<glm_vec4 const (*)[4]>(&y[0].data),
*static_cast<glm_vec4(*)[4]>(&Result[0].data));
return Result;
}
};
# endif
template<qualifier Q>
struct compute_transpose<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
mat<4, 4, float, Q> Result;
glm_mat4_transpose(&m[0].data, &Result[0].data);
return Result;
}
};
template<qualifier Q>
struct compute_determinant<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static float call(mat<4, 4, float, Q> const& m)
{
return _mm_cvtss_f32(glm_mat4_determinant(&m[0].data));
}
};
template<qualifier Q>
struct compute_inverse<4, 4, float, Q, true>
{
GLM_FUNC_QUALIFIER static mat<4, 4, float, Q> call(mat<4, 4, float, Q> const& m)
{
mat<4, 4, float, Q> Result;
glm_mat4_inverse(&m[0].data, &Result[0].data);
return Result;
}
};
}//namespace detail
# if GLM_CONFIG_ALIGNED_GENTYPES == GLM_ENABLE
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_lowp> outerProduct<4, 4, float, aligned_lowp>(vec<4, float, aligned_lowp> const& c, vec<4, float, aligned_lowp> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_lowp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_mediump> outerProduct<4, 4, float, aligned_mediump>(vec<4, float, aligned_mediump> const& c, vec<4, float, aligned_mediump> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_mediump> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
template<>
GLM_FUNC_QUALIFIER mat<4, 4, float, aligned_highp> outerProduct<4, 4, float, aligned_highp>(vec<4, float, aligned_highp> const& c, vec<4, float, aligned_highp> const& r)
{
__m128 NativeResult[4];
glm_mat4_outerProduct(c.data, r.data, NativeResult);
mat<4, 4, float, aligned_highp> Result;
std::memcpy(&Result[0], &NativeResult[0], sizeof(Result));
return Result;
}
# endif
}//namespace glm
#endif