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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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82
includes/glm/ext/matrix_relational.inl
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82
includes/glm/ext/matrix_relational.inl
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/// @ref ext_vector_relational
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/// @file glm/ext/vector_relational.inl
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// Dependency:
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#include "../ext/vector_relational.hpp"
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#include "../common.hpp"
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namespace glm
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{
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b)
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{
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return equal(a, b, static_cast<T>(0));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, T Epsilon)
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{
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return equal(a, b, vec<C, T, Q>(Epsilon));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = all(equal(a[i], b[i], Epsilon[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y)
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{
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return notEqual(x, y, static_cast<T>(0));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, T Epsilon)
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{
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return notEqual(x, y, vec<C, T, Q>(Epsilon));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, T, Q> const& Epsilon)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = any(notEqual(a[i], b[i], Epsilon[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, int MaxULPs)
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{
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return equal(a, b, vec<C, int, Q>(MaxULPs));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> equal(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = all(equal(a[i], b[i], MaxULPs[i]));
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return Result;
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, int MaxULPs)
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{
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return notEqual(x, y, vec<C, int, Q>(MaxULPs));
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}
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template<length_t C, length_t R, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<C, bool, Q> notEqual(mat<C, R, T, Q> const& a, mat<C, R, T, Q> const& b, vec<C, int, Q> const& MaxULPs)
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{
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vec<C, bool, Q> Result(true);
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for(length_t i = 0; i < C; ++i)
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Result[i] = any(notEqual(a[i], b[i], MaxULPs[i]));
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return Result;
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}
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}//namespace glm
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