Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

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/// @ref ext_quaternion_common
/// @file glm/ext/quaternion_common.hpp
///
/// @defgroup ext_quaternion_common GLM_EXT_quaternion_common
/// @ingroup ext
///
/// Provides common functions for quaternion types
///
/// Include <glm/ext/quaternion_common.hpp> to use the features of this extension.
///
/// @see ext_scalar_common
/// @see ext_vector_common
/// @see ext_quaternion_float
/// @see ext_quaternion_double
/// @see ext_quaternion_exponential
/// @see ext_quaternion_geometric
/// @see ext_quaternion_relational
/// @see ext_quaternion_trigonometric
/// @see ext_quaternion_transform
#pragma once
// Dependency:
#include "../ext/scalar_constants.hpp"
#include "../ext/quaternion_geometric.hpp"
#include "../common.hpp"
#include "../trigonometric.hpp"
#include "../exponential.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_quaternion_common extension included")
#endif
namespace glm
{
/// @addtogroup ext_quaternion_common
/// @{
/// Spherical linear interpolation of two quaternions.
/// The interpolation is oriented and the rotation is performed at constant speed.
/// For short path spherical linear interpolation, use the slerp function.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
///
/// @see - slerp(qua<T, Q> const& x, qua<T, Q> const& y, T const& a)
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> mix(qua<T, Q> const& x, qua<T, Q> const& y, T a);
/// Linear interpolation of two quaternions.
/// The interpolation is oriented.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> lerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
/// Spherical linear interpolation of two quaternions.
/// The interpolation always take the short path and the rotation is performed at constant speed.
///
/// @param x A quaternion
/// @param y A quaternion
/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> slerp(qua<T, Q> const& x, qua<T, Q> const& y, T a);
/// Returns the q conjugate.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> conjugate(qua<T, Q> const& q);
/// Returns the q inverse.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL qua<T, Q> inverse(qua<T, Q> const& q);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> isnan(qua<T, Q> const& x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam T A floating-point scalar type
/// @tparam Q A value from qualifier enum
template<typename T, qualifier Q>
GLM_FUNC_DECL vec<4, bool, Q> isinf(qua<T, Q> const& x);
/// @}
} //namespace glm
#include "quaternion_common.inl"