Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

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/// @ref ext_quaternion_double_precision
/// @file glm/ext/quaternion_double_precision.hpp
///
/// @defgroup ext_quaternion_double_precision GLM_EXT_quaternion_double_precision
/// @ingroup ext
///
/// Exposes double-precision floating point quaternion type with various precision in term of ULPs.
///
/// Include <glm/ext/quaternion_double_precision.hpp> to use the features of this extension.
#pragma once
// Dependency:
#include "../detail/type_quat.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_quaternion_double_precision extension included")
#endif
namespace glm
{
/// @addtogroup ext_quaternion_double_precision
/// @{
/// Quaternion of double-precision floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see ext_quaternion_double_precision
typedef qua<double, lowp> lowp_dquat;
/// Quaternion of medium double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see ext_quaternion_double_precision
typedef qua<double, mediump> mediump_dquat;
/// Quaternion of high double-qualifier floating-point numbers using high precision arithmetic in term of ULPs.
///
/// @see ext_quaternion_double_precision
typedef qua<double, highp> highp_dquat;
/// @}
} //namespace glm