Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

@@ -0,0 +1,75 @@
#include "../vector_relational.hpp"
#include "../common.hpp"
#include "../detail/qualifier.hpp"
#include "../detail/type_float.hpp"
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
{
return equal(x, y, vec<L, T, Q>(Epsilon));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
{
return lessThanEqual(abs(x - y), Epsilon);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, T Epsilon)
{
return notEqual(x, y, vec<L, T, Q>(Epsilon));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& Epsilon)
{
return greaterThan(abs(x - y), Epsilon);
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
{
return equal(x, y, vec<L, int, Q>(MaxULPs));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> equal(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
{
vec<L, bool, Q> Result(false);
for(length_t i = 0; i < L; ++i)
{
detail::float_t<T> const a(x[i]);
detail::float_t<T> const b(y[i]);
// Different signs means they do not match.
if(a.negative() != b.negative())
{
// Check for equality to make sure +0==-0
Result[i] = a.mantissa() == b.mantissa() && a.exponent() == b.exponent();
}
else
{
// Find the difference in ULPs.
typename detail::float_t<T>::int_type const DiffULPs = abs(a.i - b.i);
Result[i] = DiffULPs <= MaxULPs[i];
}
}
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, int MaxULPs)
{
return notEqual(x, y, vec<L, int, Q>(MaxULPs));
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR vec<L, bool, Q> notEqual(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, int, Q> const& MaxULPs)
{
return not_(equal(x, y, MaxULPs));
}
}//namespace glm