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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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includes/glm/ext/vector_uint1_precision.hpp
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40
includes/glm/ext/vector_uint1_precision.hpp
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/// @ref ext_vector_uint1_precision
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/// @file glm/ext/vector_uint1_precision.hpp
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///
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/// @defgroup ext_vector_uint1_precision GLM_EXT_vector_uint1_precision
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/// @ingroup ext
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///
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/// Exposes highp_uvec1, mediump_uvec1 and lowp_uvec1 types.
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///
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/// Include <glm/ext/vector_uint1_precision.hpp> to use the features of this extension.
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#pragma once
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#include "../detail/type_vec1.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_EXT_vector_uint1_precision extension included")
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#endif
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namespace glm
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{
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/// @addtogroup ext_vector_uint1_precision
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/// @{
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/// 1 component vector of unsigned integer values.
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///
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/// @see ext_vector_uint1_precision
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typedef vec<1, unsigned int, highp> highp_uvec1;
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/// 1 component vector of unsigned integer values.
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///
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/// @see ext_vector_uint1_precision
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typedef vec<1, unsigned int, mediump> mediump_uvec1;
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/// 1 component vector of unsigned integer values.
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///
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/// @see ext_vector_uint1_precision
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typedef vec<1, unsigned int, lowp> lowp_uvec1;
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/// @}
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}//namespace glm
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