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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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@@ -1,52 +1,24 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_noise
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/// @file glm/gtc/noise.hpp
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/// @date 2011-04-21 / 2011-09-27
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtc_noise GLM_GTC_noise
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/// @ingroup gtc
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///
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/// Defines 2D, 3D and 4D procedural noise functions
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/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
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/// https://github.com/ashima/webgl-noise
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/// Following Stefan Gustavson's paper "Simplex noise demystified":
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///
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/// Include <glm/gtc/noise.hpp> to use the features of this extension.
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///
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/// Defines 2D, 3D and 4D procedural noise functions
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/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
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/// https://github.com/ashima/webgl-noise
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/// Following Stefan Gustavson's paper "Simplex noise demystified":
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/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/precision.hpp"
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#include "../detail/qualifier.hpp"
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#include "../detail/_noise.hpp"
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#include "../geometric.hpp"
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#include "../common.hpp"
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@@ -55,7 +27,7 @@
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_noise extension included")
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#endif
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@@ -66,22 +38,22 @@ namespace glm
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/// Classic perlin noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p);
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vec<L, T, Q> const& p);
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/// Periodic perlin noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p,
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vecType<T, P> const & rep);
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vec<L, T, Q> const& p,
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vec<L, T, Q> const& rep);
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/// Simplex noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL T simplex(
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vecType<T, P> const & p);
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vec<L, T, Q> const& p);
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/// @}
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}//namespace glm
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