mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-10 02:23:23 +08:00
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
This commit is contained in:
@@ -1,51 +1,22 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_packing
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/// @file glm/gtc/packing.hpp
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/// @date 2013-08-08 / 2013-08-08
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtc_packing GLM_GTC_packing
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/// @ingroup gtc
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///
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/// @brief This extension provides a set of function to convert vertors to packed
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///
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/// Include <glm/gtc/packing.hpp> to use the features of this extension.
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///
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/// This extension provides a set of function to convert vertors to packed
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/// formats.
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///
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/// <glm/gtc/packing.hpp> need to be included to use these features.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependency:
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#include "type_precision.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_packing extension included")
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#endif
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@@ -61,17 +32,17 @@ namespace glm
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/// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
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///
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/// @see gtc_packing
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/// @see uint16 packUnorm2x8(vec2 const & v)
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/// @see uint32 packUnorm4x8(vec4 const & v)
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/// @see uint16 packUnorm2x8(vec2 const& v)
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/// @see uint32 packUnorm4x8(vec4 const& v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint8 packUnorm1x8(float v);
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/// Convert a single 8-bit integer to a normalized floating-point value.
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///
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///
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/// The conversion for unpacked fixed-point value f to floating point is done as follows:
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/// unpackUnorm4x8: f / 255.0
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///
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///
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/// @see gtc_packing
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/// @see vec2 unpackUnorm2x8(uint16 p)
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/// @see vec4 unpackUnorm4x8(uint32 p)
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@@ -89,28 +60,28 @@ namespace glm
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/// the last component will be written to the most significant bits.
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///
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/// @see gtc_packing
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/// @see uint8 packUnorm1x8(float const & v)
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/// @see uint32 packUnorm4x8(vec4 const & v)
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/// @see uint8 packUnorm1x8(float const& v)
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/// @see uint32 packUnorm4x8(vec4 const& v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
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GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const& v);
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/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
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/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
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/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
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///
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///
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/// The conversion for unpacked fixed-point value f to floating point is done as follows:
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/// unpackUnorm4x8: f / 255.0
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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/// the last component will be extracted from the most significant bits.
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///
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///
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/// @see gtc_packing
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/// @see float unpackUnorm1x8(uint8 v)
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/// @see vec4 unpackUnorm4x8(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
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/// First, converts the normalized floating-point value v into 8-bit integer value.
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/// Then, the results are packed into the returned 8-bit unsigned integer.
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///
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@@ -118,25 +89,25 @@ namespace glm
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/// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
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///
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/// @see gtc_packing
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/// @see uint16 packSnorm2x8(vec2 const & v)
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/// @see uint32 packSnorm4x8(vec4 const & v)
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/// @see uint16 packSnorm2x8(vec2 const& v)
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/// @see uint32 packSnorm4x8(vec4 const& v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint8 packSnorm1x8(float s);
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/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
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/// First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
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/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
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///
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///
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/// The conversion for unpacked fixed-point value f to floating point is done as follows:
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/// unpackSnorm1x8: clamp(f / 127.0, -1, +1)
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///
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///
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/// @see gtc_packing
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/// @see vec2 unpackSnorm2x8(uint16 p)
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/// @see vec4 unpackSnorm4x8(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
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/// First, converts each component of the normalized floating-point value v into 8-bit integer values.
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/// Then, the results are packed into the returned 16-bit unsigned integer.
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///
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@@ -147,28 +118,28 @@ namespace glm
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/// the last component will be written to the most significant bits.
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///
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/// @see gtc_packing
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/// @see uint8 packSnorm1x8(float const & v)
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/// @see uint32 packSnorm4x8(vec4 const & v)
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/// @see uint8 packSnorm1x8(float const& v)
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/// @see uint32 packSnorm4x8(vec4 const& v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
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GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const& v);
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/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
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/// First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
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/// Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.
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///
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///
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/// The conversion for unpacked fixed-point value f to floating point is done as follows:
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/// unpackSnorm2x8: clamp(f / 127.0, -1, +1)
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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/// the last component will be extracted from the most significant bits.
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///
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///
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/// @see gtc_packing
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/// @see float unpackSnorm1x8(uint8 p)
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/// @see vec4 unpackSnorm4x8(uint32 p)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
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/// First, converts the normalized floating-point value v into a 16-bit integer value.
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/// Then, the results are packed into the returned 16-bit unsigned integer.
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///
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@@ -176,18 +147,18 @@ namespace glm
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/// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
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///
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/// @see gtc_packing
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/// @see uint16 packSnorm1x16(float const & v)
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/// @see uint64 packSnorm4x16(vec4 const & v)
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/// @see uint16 packSnorm1x16(float const& v)
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/// @see uint64 packSnorm4x16(vec4 const& v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint16 packUnorm1x16(float v);
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/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
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/// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
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/// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
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///
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///
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/// The conversion for unpacked fixed-point value f to floating point is done as follows:
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/// unpackUnorm1x16: f / 65535.0
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///
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/// unpackUnorm1x16: f / 65535.0
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///
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/// @see gtc_packing
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/// @see vec2 unpackUnorm2x16(uint32 p)
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/// @see vec4 unpackUnorm4x16(uint64 p)
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@@ -205,21 +176,21 @@ namespace glm
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/// the last component will be written to the most significant bits.
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///
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/// @see gtc_packing
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/// @see uint16 packUnorm1x16(float const & v)
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/// @see uint32 packUnorm2x16(vec2 const & v)
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/// @see uint16 packUnorm1x16(float const& v)
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/// @see uint32 packUnorm2x16(vec2 const& v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
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GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const& v);
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/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
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/// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
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/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
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///
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///
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/// The conversion for unpacked fixed-point value f to floating point is done as follows:
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/// unpackUnormx4x16: f / 65535.0
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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/// unpackUnormx4x16: f / 65535.0
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///
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/// The first component of the returned vector will be extracted from the least significant bits of the input;
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/// the last component will be extracted from the most significant bits.
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///
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///
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/// @see gtc_packing
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/// @see float unpackUnorm1x16(uint16 p)
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/// @see vec2 unpackUnorm2x16(uint32 p)
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@@ -234,18 +205,18 @@ namespace glm
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/// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
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///
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/// @see gtc_packing
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/// @see uint32 packSnorm2x16(vec2 const & v)
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/// @see uint64 packSnorm4x16(vec4 const & v)
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/// @see uint32 packSnorm2x16(vec2 const& v)
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/// @see uint64 packSnorm4x16(vec4 const& v)
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
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GLM_FUNC_DECL uint16 packSnorm1x16(float v);
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/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
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/// First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
|
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/// Then, each component is converted to a normalized floating-point value to generate the returned scalar.
|
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///
|
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///
|
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/// The conversion for unpacked fixed-point value f to floating point is done as follows:
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/// unpackSnorm1x16: clamp(f / 32767.0, -1, +1)
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///
|
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///
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/// @see gtc_packing
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/// @see vec2 unpackSnorm2x16(uint32 p)
|
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/// @see vec4 unpackSnorm4x16(uint64 p)
|
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@@ -263,122 +234,122 @@ namespace glm
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/// the last component will be written to the most significant bits.
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///
|
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/// @see gtc_packing
|
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/// @see uint16 packSnorm1x16(float const & v)
|
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/// @see uint32 packSnorm2x16(vec2 const & v)
|
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/// @see uint16 packSnorm1x16(float const& v)
|
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/// @see uint32 packSnorm2x16(vec2 const& v)
|
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
|
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
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GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
|
||||
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const& v);
|
||||
|
||||
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm4x16: clamp(f / 32767.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackSnorm1x16(uint16 p)
|
||||
/// @see vec2 unpackSnorm2x16(uint32 p)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm4x8 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
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GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
|
||||
|
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|
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/// Returns an unsigned integer obtained by converting the components of a floating-point scalar
|
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/// to the 16-bit floating-point representation found in the OpenGL Specification,
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||||
/// and then packing this 16-bit value into a 16-bit unsigned integer.
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///
|
||||
/// @see gtc_packing
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||||
/// @see uint32 packHalf2x16(vec2 const & v)
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/// @see uint64 packHalf4x16(vec4 const & v)
|
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/// @see uint32 packHalf2x16(vec2 const& v)
|
||||
/// @see uint64 packHalf4x16(vec4 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint16 packHalf1x16(float v);
|
||||
|
||||
|
||||
/// Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value,
|
||||
/// interpreted as a 16-bit floating-point number according to the OpenGL Specification,
|
||||
/// and converting it to 32-bit floating-point values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackHalf2x16(uint32 const & v)
|
||||
/// @see vec4 unpackHalf4x16(uint64 const & v)
|
||||
/// @see vec2 unpackHalf2x16(uint32 const& v)
|
||||
/// @see vec4 unpackHalf4x16(uint64 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification,
|
||||
/// and then packing these four 16-bit values into a 64-bit unsigned integer.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the forth component specifies the 16 most-significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packHalf1x16(float const & v)
|
||||
/// @see uint32 packHalf2x16(vec2 const & v)
|
||||
/// @see uint16 packHalf1x16(float const& v)
|
||||
/// @see uint32 packHalf2x16(vec2 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
|
||||
|
||||
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const& v);
|
||||
|
||||
/// Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values,
|
||||
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
||||
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
|
||||
/// and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the forth component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see float unpackHalf1x16(uint16 const & v)
|
||||
/// @see vec2 unpackHalf2x16(uint32 const & v)
|
||||
/// @see float unpackHalf1x16(uint16 const& v)
|
||||
/// @see vec2 unpackHalf2x16(uint32 const& v)
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
|
||||
/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component signed integer vector
|
||||
/// to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification,
|
||||
/// and then packing these four values into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packI3x10_1x2(uvec4 const & v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see ivec4 unpackI3x10_1x2(uint32 const & p)
|
||||
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
|
||||
/// @see uint32 packI3x10_1x2(uvec4 const& v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see ivec4 unpackI3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const& v);
|
||||
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p);
|
||||
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
|
||||
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
|
||||
/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
|
||||
/// Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector
|
||||
/// to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification,
|
||||
/// and then packing these four values into a 32-bit unsigned integer.
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const & v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see ivec4 unpackU3x10_1x2(uint32 const & p)
|
||||
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const& v)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see ivec4 unpackU3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const& v);
|
||||
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p);
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p);
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p);
|
||||
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
|
||||
|
||||
/// First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.
|
||||
@@ -389,31 +360,31 @@ namespace glm
|
||||
/// packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0)
|
||||
/// packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)
|
||||
///
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const & p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const & v)
|
||||
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
|
||||
/// @see vec4 unpackSnorm3x10_1x2(uint32 const& p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const& v)
|
||||
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1)
|
||||
/// unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const& p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
|
||||
|
||||
/// First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.
|
||||
@@ -424,54 +395,333 @@ namespace glm
|
||||
/// packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0)
|
||||
/// packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)
|
||||
///
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// The first vector component specifies the 10 least-significant bits of the result;
|
||||
/// the forth component specifies the 2 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const & p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const & v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const & v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const & v)
|
||||
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
|
||||
/// @see vec4 unpackUnorm3x10_1x2(uint32 const& p)
|
||||
/// @see uint32 packUnorm3x10_1x2(vec4 const& v)
|
||||
/// @see uint32 packU3x10_1x2(uvec4 const& v)
|
||||
/// @see uint32 packI3x10_1x2(ivec4 const& v)
|
||||
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
|
||||
///
|
||||
///
|
||||
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
|
||||
/// unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1)
|
||||
/// unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const & v)
|
||||
/// @see vec4 unpackInorm3x10_1x2(uint32 const & p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const & p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const & p)
|
||||
/// @see uint32 packSnorm3x10_1x2(vec4 const& v)
|
||||
/// @see vec4 unpackInorm3x10_1x2(uint32 const& p))
|
||||
/// @see uvec4 unpackI3x10_1x2(uint32 const& p)
|
||||
/// @see uvec4 unpackU3x10_1x2(uint32 const& p)
|
||||
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
|
||||
|
||||
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
|
||||
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The first vector component specifies the 11 least-significant bits of the result;
|
||||
/// The first vector component specifies the 11 least-significant bits of the result;
|
||||
/// the last component specifies the 10 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackF2x11_1x10(uint32 const & p)
|
||||
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
|
||||
/// @see vec3 unpackF2x11_1x10(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
|
||||
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packF2x11_1x10(vec3 const & v)
|
||||
/// @see uint32 packF2x11_1x10(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
|
||||
|
||||
|
||||
/// First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.
|
||||
/// Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value.
|
||||
/// Then, the results are packed into the returned 32-bit unsigned integer.
|
||||
///
|
||||
/// The first vector component specifies the 11 least-significant bits of the result;
|
||||
/// the last component specifies the 10 most-significant bits.
|
||||
///
|
||||
/// packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackF3x9_E1x5(uint32 const& p)
|
||||
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const& v);
|
||||
|
||||
/// First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .
|
||||
/// Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.
|
||||
///
|
||||
/// The first component of the returned vector will be extracted from the least significant bits of the input;
|
||||
/// the last component will be extracted from the most significant bits.
|
||||
///
|
||||
/// unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packF3x9_E1x5(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
|
||||
|
||||
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the forth component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& p)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, T, Q> packRGBM(vec<3, T, Q> const& rgb);
|
||||
|
||||
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the forth component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<4, T, Q> packRGBM(vec<3, float, Q> const& v)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<3, T, Q> unpackRGBM(vec<4, T, Q> const& rgbm);
|
||||
|
||||
/// Returns an unsigned integer vector obtained by converting the components of a floating-point vector
|
||||
/// to the 16-bit floating-point representation found in the OpenGL Specification.
|
||||
/// The first vector component specifies the 16 least-significant bits of the result;
|
||||
/// the forth component specifies the 16 most-significant bits.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v);
|
||||
|
||||
/// Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.
|
||||
/// The first component of the vector is obtained from the 16 least-significant bits of v;
|
||||
/// the forth component is obtained from the 16 most-significant bits of v.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, uint16, Q> packHalf(vec<L, float, Q> const& v)
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, float, Q> unpackHalf(vec<L, uint16, Q> const& p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, floatType, Q> unpackUnorm(vec<L, intType, Q> const& p);
|
||||
template<typename uintType, length_t L, typename floatType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uintType, Q> packUnorm(vec<L, floatType, Q> const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, intType, Q> packUnorm(vec<L, floatType, Q> const& v)
|
||||
template<typename floatType, length_t L, typename uintType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, floatType, Q> unpackUnorm(vec<L, uintType, Q> const& v);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into signed integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& p);
|
||||
template<typename intType, length_t L, typename floatType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec<L, intType, Q> packSnorm(vec<L, floatType, Q> const& v)
|
||||
template<typename floatType, length_t L, typename intType, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, floatType, Q> unpackSnorm(vec<L, intType, Q> const& v);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec2 unpackUnorm2x4(uint8 p)
|
||||
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packUnorm2x4(vec2 const& v)
|
||||
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackUnorm4x4(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm4x4(vec4 const& v)
|
||||
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm1x5_1x6_1x5(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec4 unpackUnorm3x5_1x1(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packUnorm3x5_1x1(vec4 const& v)
|
||||
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
|
||||
|
||||
/// Convert each component of the normalized floating-point vector into unsigned integer values.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see vec3 unpackUnorm2x3_1x2(uint8 p)
|
||||
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const& v);
|
||||
|
||||
/// Convert a packed integer to a normalized floating-point vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint8 packUnorm2x3_1x2(vec3 const& v)
|
||||
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
|
||||
|
||||
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i8vec2 unpackInt2x8(int16 p)
|
||||
GLM_FUNC_DECL int16 packInt2x8(i8vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int16 packInt2x8(i8vec2 const& v)
|
||||
GLM_FUNC_DECL i8vec2 unpackInt2x8(int16 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u8vec2 unpackInt2x8(uint16 p)
|
||||
GLM_FUNC_DECL uint16 packUint2x8(u8vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint16 packInt2x8(u8vec2 const& v)
|
||||
GLM_FUNC_DECL u8vec2 unpackUint2x8(uint16 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i8vec4 unpackInt4x8(int32 p)
|
||||
GLM_FUNC_DECL int32 packInt4x8(i8vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int32 packInt2x8(i8vec4 const& v)
|
||||
GLM_FUNC_DECL i8vec4 unpackInt4x8(int32 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u8vec4 unpackUint4x8(uint32 p)
|
||||
GLM_FUNC_DECL uint32 packUint4x8(u8vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint32 packUint4x8(u8vec2 const& v)
|
||||
GLM_FUNC_DECL u8vec4 unpackUint4x8(uint32 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i16vec2 unpackInt2x16(int p)
|
||||
GLM_FUNC_DECL int packInt2x16(i16vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int packInt2x16(i16vec2 const& v)
|
||||
GLM_FUNC_DECL i16vec2 unpackInt2x16(int p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i16vec4 unpackInt4x16(int64 p)
|
||||
GLM_FUNC_DECL int64 packInt4x16(i16vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int64 packInt4x16(i16vec4 const& v)
|
||||
GLM_FUNC_DECL i16vec4 unpackInt4x16(int64 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u16vec2 unpackUint2x16(uint p)
|
||||
GLM_FUNC_DECL uint packUint2x16(u16vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint packUint2x16(u16vec2 const& v)
|
||||
GLM_FUNC_DECL u16vec2 unpackUint2x16(uint p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u16vec4 unpackUint4x16(uint64 p)
|
||||
GLM_FUNC_DECL uint64 packUint4x16(u16vec4 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see uint64 packUint4x16(u16vec4 const& v)
|
||||
GLM_FUNC_DECL u16vec4 unpackUint4x16(uint64 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see i32vec2 unpackInt2x32(int p)
|
||||
GLM_FUNC_DECL int64 packInt2x32(i32vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int packInt2x16(i32vec2 const& v)
|
||||
GLM_FUNC_DECL i32vec2 unpackInt2x32(int64 p);
|
||||
|
||||
/// Convert each component from an integer vector into a packed unsigned integer.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see u32vec2 unpackUint2x32(int p)
|
||||
GLM_FUNC_DECL uint64 packUint2x32(u32vec2 const& v);
|
||||
|
||||
/// Convert a packed integer into an integer vector.
|
||||
///
|
||||
/// @see gtc_packing
|
||||
/// @see int packUint2x16(u32vec2 const& v)
|
||||
GLM_FUNC_DECL u32vec2 unpackUint2x32(uint64 p);
|
||||
|
||||
|
||||
/// @}
|
||||
}// namespace glm
|
||||
|
||||
|
||||
Reference in New Issue
Block a user