mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-10 10:33:23 +08:00
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
This commit is contained in:
@@ -1,56 +1,37 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
|
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
|
||||
/// By making use of the Software for military purposes, you choose to make
|
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_quaternion
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/// @file glm/gtc/quaternion.hpp
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/// @date 2009-05-21 / 2012-12-20
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtc_half_float (dependence)
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/// @see gtc_constants (dependence)
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///
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/// @defgroup gtc_quaternion GLM_GTC_quaternion
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/// @ingroup gtc
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///
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/// @brief Defines a templated quaternion type and several quaternion operations.
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///
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/// <glm/gtc/quaternion.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///
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/// Include <glm/gtc/quaternion.hpp> to use the features of this extension.
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///
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/// Defines a templated quaternion type and several quaternion operations.
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#pragma once
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// Dependency:
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#include "../mat3x3.hpp"
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#include "../mat4x4.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#include "../gtc/constants.hpp"
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#include "../gtc/matrix_transform.hpp"
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#include "../ext/vector_relational.hpp"
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#include "../ext/quaternion_common.hpp"
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#include "../ext/quaternion_float.hpp"
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#include "../ext/quaternion_float_precision.hpp"
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#include "../ext/quaternion_double.hpp"
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#include "../ext/quaternion_double_precision.hpp"
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#include "../ext/quaternion_relational.hpp"
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#include "../ext/quaternion_geometric.hpp"
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#include "../ext/quaternion_trigonometric.hpp"
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#include "../ext/quaternion_transform.hpp"
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#include "../detail/type_mat3x3.hpp"
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#include "../detail/type_mat4x4.hpp"
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#include "../detail/type_vec3.hpp"
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#include "../detail/type_vec4.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTC_quaternion extension included")
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#endif
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@@ -59,331 +40,133 @@ namespace glm
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/// @addtogroup gtc_quaternion
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/// @{
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template <typename T, precision P = defaultp>
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struct tquat
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{
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// -- Implementation detail --
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typedef tquat<T, P> type;
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typedef T value_type;
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# ifdef GLM_META_PROG_HELPERS
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static GLM_RELAXED_CONSTEXPR length_t components = 4;
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static GLM_RELAXED_CONSTEXPR precision prec = P;
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# endif//GLM_META_PROG_HELPERS
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// -- Data --
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T x, y, z, w;
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// -- Component accesses --
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# ifdef GLM_FORCE_SIZE_FUNC
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typedef size_t size_type;
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/// Return the count of components of a quaternion
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GLM_FUNC_DECL GLM_CONSTEXPR size_type size() const;
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GLM_FUNC_DECL T & operator[](size_type i);
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GLM_FUNC_DECL T const & operator[](size_type i) const;
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# else
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typedef length_t length_type;
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/// Return the count of components of a quaternion
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GLM_FUNC_DECL GLM_CONSTEXPR length_type length() const;
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GLM_FUNC_DECL T & operator[](length_type i);
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GLM_FUNC_DECL T const & operator[](length_type i) const;
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# endif//GLM_FORCE_SIZE_FUNC
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// -- Implicit basic constructors --
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GLM_FUNC_DECL tquat() GLM_DEFAULT_CTOR;
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GLM_FUNC_DECL tquat(tquat<T, P> const & q) GLM_DEFAULT;
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template <precision Q>
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GLM_FUNC_DECL tquat(tquat<T, Q> const & q);
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// -- Explicit basic constructors --
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GLM_FUNC_DECL explicit tquat(ctor);
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GLM_FUNC_DECL explicit tquat(T const & s, tvec3<T, P> const & v);
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GLM_FUNC_DECL tquat(T const & w, T const & x, T const & y, T const & z);
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// -- Conversion constructors --
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template <typename U, precision Q>
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GLM_FUNC_DECL GLM_EXPLICIT tquat(tquat<U, Q> const & q);
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/// Explicit conversion operators
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# if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
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GLM_FUNC_DECL explicit operator tmat3x3<T, P>();
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GLM_FUNC_DECL explicit operator tmat4x4<T, P>();
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# endif
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/// Create a quaternion from two normalized axis
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///
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/// @param u A first normalized axis
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/// @param v A second normalized axis
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/// @see gtc_quaternion
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/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
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GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & u, tvec3<T, P> const & v);
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/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
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GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & eulerAngles);
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GLM_FUNC_DECL explicit tquat(tmat3x3<T, P> const & m);
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GLM_FUNC_DECL explicit tquat(tmat4x4<T, P> const & m);
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// -- Unary arithmetic operators --
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GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT;
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template <typename U>
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GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m);
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template <typename U>
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GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q);
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template <typename U>
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GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q);
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template <typename U>
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GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
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template <typename U>
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GLM_FUNC_DECL tquat<T, P> & operator/=(U s);
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};
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// -- Unary bit operators --
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q);
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
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// -- Binary operators --
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v);
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q);
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template <typename T, precision P>
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GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v);
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template <typename T, precision P>
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GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q);
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
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// -- Boolean operators --
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template <typename T, precision P>
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GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2);
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template <typename T, precision P>
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GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2);
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/// Returns the length of the quaternion.
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///
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/// Returns euler angles, pitch as x, yaw as y, roll as z.
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/// The result is expressed in radians.
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///
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/// @tparam T Floating-point scalar types.
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///
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/// @see gtc_quaternion
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template <typename T, precision P>
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GLM_FUNC_DECL T length(tquat<T, P> const & q);
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/// Returns the normalized quaternion.
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///
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/// @see gtc_quaternion
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
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/// Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
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///
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/// @see gtc_quaternion
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template <typename T, precision P, template <typename, precision> class quatType>
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GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y);
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/// Spherical linear interpolation of two quaternions.
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/// The interpolation is oriented and the rotation is performed at constant speed.
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/// For short path spherical linear interpolation, use the slerp function.
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///
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/// @param x A quaternion
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/// @param y A quaternion
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/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
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/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
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/// @see gtc_quaternion
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/// @see - slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a);
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/// Linear interpolation of two quaternions.
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/// The interpolation is oriented.
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///
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/// @param x A quaternion
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/// @param y A quaternion
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/// @param a Interpolation factor. The interpolation is defined in the range [0, 1].
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/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
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/// @see gtc_quaternion
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
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/// Spherical linear interpolation of two quaternions.
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/// The interpolation always take the short path and the rotation is performed at constant speed.
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///
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/// @param x A quaternion
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/// @param y A quaternion
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/// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
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/// @tparam T Value type used to build the quaternion. Supported: half, float or double.
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/// @see gtc_quaternion
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
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/// Returns the q conjugate.
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///
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/// @see gtc_quaternion
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
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/// Returns the q inverse.
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///
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/// @see gtc_quaternion
|
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
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/// Rotates a quaternion from a vector of 3 components axis and an angle.
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///
|
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/// @param q Source orientation
|
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/// @param angle Angle expressed in radians.
|
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/// @param axis Axis of the rotation
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///
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/// @see gtc_quaternion
|
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis);
|
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/// Returns euler angles, yitch as x, yaw as y, roll as z.
|
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/// The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
|
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///
|
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/// @see gtc_quaternion
|
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template <typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x);
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template<typename T, qualifier Q>
|
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GLM_FUNC_DECL vec<3, T, Q> eulerAngles(qua<T, Q> const& x);
|
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|
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/// Returns roll value of euler angles expressed in radians.
|
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///
|
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/// @see gtx_quaternion
|
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template <typename T, precision P>
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GLM_FUNC_DECL T roll(tquat<T, P> const & x);
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/// @tparam T Floating-point scalar types.
|
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///
|
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/// @see gtc_quaternion
|
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template<typename T, qualifier Q>
|
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GLM_FUNC_DECL T roll(qua<T, Q> const& x);
|
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|
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/// Returns pitch value of euler angles expressed in radians.
|
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///
|
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/// @see gtx_quaternion
|
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template <typename T, precision P>
|
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GLM_FUNC_DECL T pitch(tquat<T, P> const & x);
|
||||
/// @tparam T Floating-point scalar types.
|
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///
|
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/// @see gtc_quaternion
|
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template<typename T, qualifier Q>
|
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GLM_FUNC_DECL T pitch(qua<T, Q> const& x);
|
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|
||||
/// Returns yaw value of euler angles expressed in radians.
|
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///
|
||||
/// @see gtx_quaternion
|
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template <typename T, precision P>
|
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GLM_FUNC_DECL T yaw(tquat<T, P> const & x);
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL T yaw(qua<T, Q> const& x);
|
||||
|
||||
/// Converts a quaternion to a 3 * 3 matrix.
|
||||
///
|
||||
///
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x);
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> mat3_cast(qua<T, Q> const& x);
|
||||
|
||||
/// Converts a quaternion to a 4 * 4 matrix.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x);
|
||||
|
||||
/// Converts a 3 * 3 matrix to a quaternion.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x);
|
||||
|
||||
/// Converts a 4 * 4 matrix to a quaternion.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x);
|
||||
|
||||
/// Returns the quaternion rotation angle.
|
||||
///
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL T angle(tquat<T, P> const & x);
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> mat4_cast(qua<T, Q> const& x);
|
||||
|
||||
/// Returns the q rotation axis.
|
||||
/// Converts a pure rotation 3 * 3 matrix to a quaternion.
|
||||
///
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x);
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL qua<T, Q> quat_cast(mat<3, 3, T, Q> const& x);
|
||||
|
||||
/// Build a quaternion from an angle and a normalized axis.
|
||||
/// Converts a pure rotation 4 * 4 matrix to a quaternion.
|
||||
///
|
||||
/// @param angle Angle expressed in radians.
|
||||
/// @param axis Axis of the quaternion, must be normalized.
|
||||
/// @tparam T Floating-point scalar types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis);
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL qua<T, Q> quat_cast(mat<4, 4, T, Q> const& x);
|
||||
|
||||
/// Returns the component-wise comparison result of x < y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y);
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see ext_quaternion_relational
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, bool, Q> lessThan(qua<T, Q> const& x, qua<T, Q> const& y);
|
||||
|
||||
/// Returns the component-wise comparison of result x <= y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
|
||||
/// @see ext_quaternion_relational
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, bool, Q> lessThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
|
||||
|
||||
/// Returns the component-wise comparison of result x > y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y);
|
||||
/// @see ext_quaternion_relational
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, bool, Q> greaterThan(qua<T, Q> const& x, qua<T, Q> const& y);
|
||||
|
||||
/// Returns the component-wise comparison of result x >= y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
|
||||
/// @see ext_quaternion_relational
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<4, bool, Q> greaterThanEqual(qua<T, Q> const& x, qua<T, Q> const& y);
|
||||
|
||||
/// Returns the component-wise comparison of result x == y.
|
||||
/// Build a look at quaternion based on the default handedness.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y);
|
||||
/// @param direction Desired forward direction. Needs to be normalized.
|
||||
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL qua<T, Q> quatLookAt(
|
||||
vec<3, T, Q> const& direction,
|
||||
vec<3, T, Q> const& up);
|
||||
|
||||
/// Returns the component-wise comparison of result x != y.
|
||||
///
|
||||
/// @tparam quatType Floating-point quaternion types.
|
||||
/// Build a right-handed look at quaternion.
|
||||
///
|
||||
/// @see gtc_quaternion
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y);
|
||||
/// @param direction Desired forward direction onto which the -z-axis gets mapped. Needs to be normalized.
|
||||
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL qua<T, Q> quatLookAtRH(
|
||||
vec<3, T, Q> const& direction,
|
||||
vec<3, T, Q> const& up);
|
||||
|
||||
/// Build a left-handed look at quaternion.
|
||||
///
|
||||
/// @param direction Desired forward direction onto which the +z-axis gets mapped. Needs to be normalized.
|
||||
/// @param up Up vector, how the camera is oriented. Typically (0, 1, 0).
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL qua<T, Q> quatLookAtLH(
|
||||
vec<3, T, Q> const& direction,
|
||||
vec<3, T, Q> const& up);
|
||||
/// @}
|
||||
} //namespace glm
|
||||
|
||||
|
||||
Reference in New Issue
Block a user