mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-10 02:23:23 +08:00
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
This commit is contained in:
@@ -1,106 +1,77 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_round
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/// @file glm/gtc/round.inl
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/// @date 2014-11-03 / 2014-11-03
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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#include "../integer.hpp"
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namespace glm{
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namespace detail
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{
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template <typename T, precision P, template <typename, precision> class vecType, bool compute = false>
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template<length_t L, typename T, qualifier Q, bool compute = false>
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struct compute_ceilShift
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{
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GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T)
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T)
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{
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return v;
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}
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};
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template <typename T, precision P, template <typename, precision> class vecType>
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struct compute_ceilShift<T, P, vecType, true>
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template<length_t L, typename T, qualifier Q>
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struct compute_ceilShift<L, T, Q, true>
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{
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GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & v, T Shift)
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& v, T Shift)
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{
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return v | (v >> Shift);
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}
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};
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template <typename T, precision P, template <typename, precision> class vecType, bool isSigned = true>
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template<length_t L, typename T, qualifier Q, bool isSigned = true>
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struct compute_ceilPowerOfTwo
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{
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GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
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{
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GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
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vecType<T, P> const Sign(sign(x));
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vec<L, T, Q> const Sign(sign(x));
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vecType<T, P> v(abs(x));
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vec<L, T, Q> v(abs(x));
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v = v - static_cast<T>(1);
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v = v | (v >> static_cast<T>(1));
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v = v | (v >> static_cast<T>(2));
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v = v | (v >> static_cast<T>(4));
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v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
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v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
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v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
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v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
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v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
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v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
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return (v + static_cast<T>(1)) * Sign;
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}
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};
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template <typename T, precision P, template <typename, precision> class vecType>
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struct compute_ceilPowerOfTwo<T, P, vecType, false>
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template<length_t L, typename T, qualifier Q>
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struct compute_ceilPowerOfTwo<L, T, Q, false>
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{
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GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
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GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& x)
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{
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GLM_STATIC_ASSERT(!std::numeric_limits<T>::is_iec559, "'ceilPowerOfTwo' only accept integer scalar or vector inputs");
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vecType<T, P> v(x);
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vec<L, T, Q> v(x);
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v = v - static_cast<T>(1);
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v = v | (v >> static_cast<T>(1));
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v = v | (v >> static_cast<T>(2));
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v = v | (v >> static_cast<T>(4));
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v = compute_ceilShift<T, P, vecType, sizeof(T) >= 2>::call(v, 8);
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v = compute_ceilShift<T, P, vecType, sizeof(T) >= 4>::call(v, 16);
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v = compute_ceilShift<T, P, vecType, sizeof(T) >= 8>::call(v, 32);
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v = compute_ceilShift<L, T, Q, sizeof(T) >= 2>::call(v, 8);
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v = compute_ceilShift<L, T, Q, sizeof(T) >= 4>::call(v, 16);
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v = compute_ceilShift<L, T, Q, sizeof(T) >= 8>::call(v, 32);
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return v + static_cast<T>(1);
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}
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};
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template <bool is_float, bool is_signed>
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template<bool is_float, bool is_signed>
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struct compute_ceilMultiple{};
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template <>
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template<>
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struct compute_ceilMultiple<true, true>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source > genType(0))
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@@ -110,10 +81,10 @@ namespace detail
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}
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};
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template <>
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template<>
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struct compute_ceilMultiple<false, false>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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genType Tmp = Source - genType(1);
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@@ -121,10 +92,10 @@ namespace detail
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}
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};
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template <>
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template<>
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struct compute_ceilMultiple<false, true>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source > genType(0))
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@@ -137,13 +108,13 @@ namespace detail
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}
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};
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template <bool is_float, bool is_signed>
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template<bool is_float, bool is_signed>
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struct compute_floorMultiple{};
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template <>
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template<>
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struct compute_floorMultiple<true, true>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source >= genType(0))
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@@ -153,10 +124,10 @@ namespace detail
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}
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};
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template <>
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template<>
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struct compute_floorMultiple<false, false>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source >= genType(0))
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@@ -169,10 +140,10 @@ namespace detail
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}
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};
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template <>
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template<>
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struct compute_floorMultiple<false, true>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source >= genType(0))
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@@ -185,13 +156,13 @@ namespace detail
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}
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};
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template <bool is_float, bool is_signed>
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template<bool is_float, bool is_signed>
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struct compute_roundMultiple{};
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template <>
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template<>
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struct compute_roundMultiple<true, true>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source >= genType(0))
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@@ -204,10 +175,10 @@ namespace detail
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}
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};
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template <>
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template<>
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struct compute_roundMultiple<false, false>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source >= genType(0))
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@@ -220,10 +191,10 @@ namespace detail
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}
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};
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template <>
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template<>
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struct compute_roundMultiple<false, true>
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{
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER static genType call(genType Source, genType Multiple)
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{
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if(Source >= genType(0))
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@@ -240,133 +211,133 @@ namespace detail
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////////////////
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// isPowerOfTwo
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER bool isPowerOfTwo(genType Value)
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{
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genType const Result = glm::abs(Value);
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return !(Result & (Result - 1));
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> isPowerOfTwo(vecType<T, P> const & Value)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> isPowerOfTwo(vec<L, T, Q> const& Value)
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{
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vecType<T, P> const Result(abs(Value));
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return equal(Result & (Result - 1), vecType<T, P>(0));
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vec<L, T, Q> const Result(abs(Value));
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return equal(Result & (Result - 1), vec<L, T, Q>(0));
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}
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//////////////////
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// ceilPowerOfTwo
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
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{
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return detail::compute_ceilPowerOfTwo<genType, defaultp, tvec1, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x;
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return detail::compute_ceilPowerOfTwo<1, genType, defaultp, std::numeric_limits<genType>::is_signed>::call(vec<1, genType, defaultp>(value)).x;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & v)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> ceilPowerOfTwo(vec<L, T, Q> const& v)
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{
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return detail::compute_ceilPowerOfTwo<T, P, vecType, std::numeric_limits<T>::is_signed>::call(v);
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return detail::compute_ceilPowerOfTwo<L, T, Q, std::numeric_limits<T>::is_signed>::call(v);
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}
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///////////////////
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// floorPowerOfTwo
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER genType floorPowerOfTwo(genType value)
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{
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return isPowerOfTwo(value) ? value : highestBitValue(value);
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return isPowerOfTwo(value) ? value : static_cast<genType>(1) << findMSB(value);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> floorPowerOfTwo(vecType<T, P> const & v)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> floorPowerOfTwo(vec<L, T, Q> const& v)
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{
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return detail::functor1<T, T, P, vecType>::call(floorPowerOfTwo, v);
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return detail::functor1<vec, L, T, T, Q>::call(floorPowerOfTwo, v);
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}
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///////////////////
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// roundPowerOfTwo
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template <typename genIUType>
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template<typename genIUType>
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GLM_FUNC_QUALIFIER genIUType roundPowerOfTwo(genIUType value)
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{
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if(isPowerOfTwo(value))
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return value;
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genIUType const prev = highestBitValue(value);
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genIUType const next = prev << 1;
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genIUType const prev = static_cast<genIUType>(1) << findMSB(value);
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genIUType const next = prev << static_cast<genIUType>(1);
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return (next - value) < (value - prev) ? next : prev;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> roundPowerOfTwo(vecType<T, P> const & v)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> roundPowerOfTwo(vec<L, T, Q> const& v)
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{
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return detail::functor1<T, T, P, vecType>::call(roundPowerOfTwo, v);
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return detail::functor1<vec, L, T, T, Q>::call(roundPowerOfTwo, v);
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}
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////////////////
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// isMultiple
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER bool isMultiple(genType Value, genType Multiple)
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{
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return isMultiple(tvec1<genType>(Value), tvec1<genType>(Multiple)).x;
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return isMultiple(vec<1, genType>(Value), vec<1, genType>(Multiple)).x;
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, T Multiple)
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{
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return (Value % Multiple) == vecType<T, P>(0);
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return (Value % Multiple) == vec<L, T, Q>(0);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, bool, Q> isMultiple(vec<L, T, Q> const& Value, vec<L, T, Q> const& Multiple)
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{
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return (Value % Multiple) == vecType<T, P>(0);
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return (Value % Multiple) == vec<L, T, Q>(0);
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}
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//////////////////////
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// ceilMultiple
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER genType ceilMultiple(genType Source, genType Multiple)
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{
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return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> ceilMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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return detail::functor2<T, P, vecType>::call(ceilMultiple, Source, Multiple);
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return detail::functor2<vec, L, T, Q>::call(ceilMultiple, Source, Multiple);
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}
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//////////////////////
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// floorMultiple
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER genType floorMultiple(genType Source, genType Multiple)
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{
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return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> floorMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> floorMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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return detail::functor2<T, P, vecType>::call(floorMultiple, Source, Multiple);
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return detail::functor2<vec, L, T, Q>::call(floorMultiple, Source, Multiple);
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}
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//////////////////////
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// roundMultiple
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template <typename genType>
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template<typename genType>
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GLM_FUNC_QUALIFIER genType roundMultiple(genType Source, genType Multiple)
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{
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return detail::compute_roundMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> roundMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> roundMultiple(vec<L, T, Q> const& Source, vec<L, T, Q> const& Multiple)
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{
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return detail::functor2<T, P, vecType>::call(roundMultiple, Source, Multiple);
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return detail::functor2<vec, L, T, Q>::call(roundMultiple, Source, Multiple);
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}
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}//namespace glm
|
||||
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