Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

@@ -1,92 +1,24 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtc_ulp
/// @file glm/gtc/ulp.hpp
/// @date 2011-02-21 / 2011-12-12
/// @author Christophe Riccio
///
/// @see core (dependence)
///
/// @defgroup gtc_ulp GLM_GTC_ulp
/// @ingroup gtc
///
/// @brief Allow the measurement of the accuracy of a function against a reference
/// implementation. This extension works on floating-point data and provide results
///
/// Include <glm/gtc/ulp.hpp> to use the features of this extension.
///
/// Allow the measurement of the accuracy of a function against a reference
/// implementation. This extension works on floating-point data and provide results
/// in ULP.
/// <glm/gtc/ulp.hpp> need to be included to use these features.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#include "../detail/type_int.hpp"
#include "../ext/scalar_ulp.hpp"
#include "../ext/vector_ulp.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_ulp extension included")
#endif
namespace glm
{
/// @addtogroup gtc_ulp
/// @{
/// Return the next ULP value(s) after the input value(s).
/// @see gtc_ulp
template <typename genType>
GLM_FUNC_DECL genType next_float(genType const & x);
/// Return the previous ULP value(s) before the input value(s).
/// @see gtc_ulp
template <typename genType>
GLM_FUNC_DECL genType prev_float(genType const & x);
/// Return the value(s) ULP distance after the input value(s).
/// @see gtc_ulp
template <typename genType>
GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
/// Return the value(s) ULP distance before the input value(s).
/// @see gtc_ulp
template <typename genType>
GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance);
/// Return the distance in the number of ULP between 2 scalars.
/// @see gtc_ulp
template <typename T>
GLM_FUNC_DECL uint float_distance(T const & x, T const & y);
/// Return the distance in the number of ULP between 2 vectors.
/// @see gtc_ulp
template<typename T, template<typename> class vecType>
GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
/// @}
}// namespace glm
#include "ulp.inl"