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https://github.com/JoeyDeVries/LearnOpenGL.git
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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@@ -1,350 +1,3 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_ulp
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/// @file glm/gtc/ulp.inl
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/// @date 2011-03-07 / 2012-04-07
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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/// Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
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///
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/// Developed at SunPro, a Sun Microsystems, Inc. business.
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/// Permission to use, copy, modify, and distribute this
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/// software is freely granted, provided that this notice
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/// is preserved.
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///////////////////////////////////////////////////////////////////////////////////
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#include "../detail/type_int.hpp"
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#include <cmath>
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#include <cfloat>
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#include <limits>
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#if(GLM_COMPILER & GLM_COMPILER_VC)
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# pragma warning(push)
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# pragma warning(disable : 4127)
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#endif
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typedef union
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{
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float value;
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/* FIXME: Assumes 32 bit int. */
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unsigned int word;
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} ieee_float_shape_type;
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typedef union
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{
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double value;
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struct
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{
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glm::detail::int32 lsw;
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glm::detail::int32 msw;
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} parts;
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} ieee_double_shape_type;
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#define GLM_EXTRACT_WORDS(ix0,ix1,d) \
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do { \
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ieee_double_shape_type ew_u; \
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ew_u.value = (d); \
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(ix0) = ew_u.parts.msw; \
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(ix1) = ew_u.parts.lsw; \
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} while (0)
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#define GLM_GET_FLOAT_WORD(i,d) \
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do { \
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ieee_float_shape_type gf_u; \
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gf_u.value = (d); \
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(i) = gf_u.word; \
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} while (0)
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#define GLM_SET_FLOAT_WORD(d,i) \
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do { \
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ieee_float_shape_type sf_u; \
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sf_u.word = (i); \
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(d) = sf_u.value; \
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} while (0)
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#define GLM_INSERT_WORDS(d,ix0,ix1) \
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do { \
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ieee_double_shape_type iw_u; \
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iw_u.parts.msw = (ix0); \
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iw_u.parts.lsw = (ix1); \
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(d) = iw_u.value; \
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} while (0)
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namespace glm{
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namespace detail
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{
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GLM_FUNC_QUALIFIER float nextafterf(float x, float y)
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{
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volatile float t;
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glm::detail::int32 hx, hy, ix, iy;
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GLM_GET_FLOAT_WORD(hx, x);
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GLM_GET_FLOAT_WORD(hy, y);
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ix = hx&0x7fffffff; // |x|
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iy = hy&0x7fffffff; // |y|
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if((ix>0x7f800000) || // x is nan
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(iy>0x7f800000)) // y is nan
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return x+y;
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if(x==y) return y; // x=y, return y
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if(ix==0) { // x == 0
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GLM_SET_FLOAT_WORD(x,(hy&0x80000000)|1);// return +-minsubnormal
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t = x*x;
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if(t==x) return t; else return x; // raise underflow flag
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}
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if(hx>=0) { // x > 0
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if(hx>hy) { // x > y, x -= ulp
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hx -= 1;
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} else { // x < y, x += ulp
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hx += 1;
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}
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} else { // x < 0
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if(hy>=0||hx>hy){ // x < y, x -= ulp
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hx -= 1;
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} else { // x > y, x += ulp
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hx += 1;
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}
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}
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hy = hx&0x7f800000;
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if(hy>=0x7f800000) return x+x; // overflow
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if(hy<0x00800000) { // underflow
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t = x*x;
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if(t!=x) { // raise underflow flag
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GLM_SET_FLOAT_WORD(y,hx);
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return y;
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}
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}
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GLM_SET_FLOAT_WORD(x,hx);
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return x;
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}
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GLM_FUNC_QUALIFIER double nextafter(double x, double y)
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{
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volatile double t;
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glm::detail::int32 hx, hy, ix, iy;
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glm::detail::uint32 lx, ly;
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GLM_EXTRACT_WORDS(hx, lx, x);
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GLM_EXTRACT_WORDS(hy, ly, y);
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ix = hx & 0x7fffffff; // |x|
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iy = hy & 0x7fffffff; // |y|
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if(((ix>=0x7ff00000)&&((ix-0x7ff00000)|lx)!=0) || // x is nan
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((iy>=0x7ff00000)&&((iy-0x7ff00000)|ly)!=0)) // y is nan
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return x+y;
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if(x==y) return y; // x=y, return y
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if((ix|lx)==0) { // x == 0
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GLM_INSERT_WORDS(x, hy & 0x80000000, 1); // return +-minsubnormal
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t = x*x;
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if(t==x) return t; else return x; // raise underflow flag
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}
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if(hx>=0) { // x > 0
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if(hx>hy||((hx==hy)&&(lx>ly))) { // x > y, x -= ulp
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if(lx==0) hx -= 1;
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lx -= 1;
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} else { // x < y, x += ulp
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lx += 1;
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if(lx==0) hx += 1;
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}
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} else { // x < 0
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if(hy>=0||hx>hy||((hx==hy)&&(lx>ly))){// x < y, x -= ulp
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if(lx==0) hx -= 1;
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lx -= 1;
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} else { // x > y, x += ulp
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lx += 1;
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if(lx==0) hx += 1;
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}
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}
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hy = hx&0x7ff00000;
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if(hy>=0x7ff00000) return x+x; // overflow
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if(hy<0x00100000) { // underflow
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t = x*x;
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if(t!=x) { // raise underflow flag
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GLM_INSERT_WORDS(y,hx,lx);
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return y;
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}
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}
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GLM_INSERT_WORDS(x,hx,lx);
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return x;
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}
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}//namespace detail
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}//namespace glm
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#if(GLM_COMPILER & GLM_COMPILER_VC)
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# pragma warning(pop)
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#endif
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namespace glm
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{
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template <>
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GLM_FUNC_QUALIFIER float next_float(float const & x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<float>::max());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafterf(x, FLT_MAX);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafterf(x, FLT_MAX);
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# else
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return nextafterf(x, FLT_MAX);
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# endif
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}
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template <>
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GLM_FUNC_QUALIFIER double next_float(double const & x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<double>::max());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafter(x, std::numeric_limits<double>::max());
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafter(x, FLT_MAX);
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# else
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return nextafter(x, DBL_MAX);
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# endif
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}
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template<typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x)
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{
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vecType<T, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
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Result[i] = next_float(x[i]);
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return Result;
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}
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GLM_FUNC_QUALIFIER float prev_float(float const & x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<float>::min());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafterf(x, FLT_MIN);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafterf(x, FLT_MIN);
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# else
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return nextafterf(x, FLT_MIN);
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# endif
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}
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GLM_FUNC_QUALIFIER double prev_float(double const & x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<double>::min());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return _nextafter(x, DBL_MIN);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafter(x, DBL_MIN);
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# else
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return nextafter(x, DBL_MIN);
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# endif
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}
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template<typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x)
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{
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vecType<T, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
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Result[i] = prev_float(x[i]);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T next_float(T const & x, uint const & ulps)
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{
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T temp = x;
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for(uint i = 0; i < ulps; ++i)
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temp = next_float(temp);
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return temp;
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}
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template<typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> next_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
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{
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vecType<T, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
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Result[i] = next_float(x[i], ulps[i]);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER T prev_float(T const & x, uint const & ulps)
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{
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T temp = x;
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for(uint i = 0; i < ulps; ++i)
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temp = prev_float(temp);
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return temp;
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}
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template<typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> prev_float(vecType<T, P> const & x, vecType<uint, P> const & ulps)
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{
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vecType<T, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
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Result[i] = prev_float(x[i], ulps[i]);
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return Result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER uint float_distance(T const & x, T const & y)
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{
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uint ulp = 0;
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if(x < y)
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{
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T temp = x;
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while(temp != y)// && ulp < std::numeric_limits<std::size_t>::max())
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{
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++ulp;
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temp = next_float(temp);
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}
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}
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else if(y < x)
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{
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T temp = y;
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while(temp != x)// && ulp < std::numeric_limits<std::size_t>::max())
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{
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++ulp;
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temp = next_float(temp);
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}
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}
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else // ==
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{
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}
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return ulp;
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}
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template<typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<uint, P> float_distance(vecType<T, P> const & x, vecType<T, P> const & y)
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{
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vecType<uint, P> Result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(Result); ++i)
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Result[i] = float_distance(x[i], y[i]);
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return Result;
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}
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}//namespace glm
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