Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

@@ -1,44 +1,14 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_common
/// @file glm/gtx/common.hpp
/// @date 2014-09-08 / 2014-09-08
/// @author Christophe Riccio
///
/// @see core (dependence)
/// @see gtc_half_float (dependence)
///
/// @defgroup gtx_common GLM_GTX_common
/// @ingroup gtx
///
///
/// Include <glm/gtx/common.hpp> to use the features of this extension.
///
/// @brief Provide functions to increase the compatibility with Cg and HLSL languages
///
/// <glm/gtx/common.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#pragma once
@@ -48,7 +18,11 @@
#include "../vec4.hpp"
#include "../gtc/vec1.hpp"
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
#ifndef GLM_ENABLE_EXPERIMENTAL
# error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_common extension included")
#endif
@@ -60,21 +34,41 @@ namespace glm
/// Returns true if x is a denormalized number
/// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
/// This format is less precise but can represent values closer to zero.
///
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x);
template<typename genType>
GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);
/// Similiar to 'mod' but with a different rounding and integer support.
/// Similar to 'mod' but with a different rounding and integer support.
/// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
///
///
/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> fmod(vecType<T, P> const & v);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);
/// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see ext_vector_relational
template <length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
/// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see ext_vector_relational
template <length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max);
/// @}
}//namespace glm