mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-07 09:13:22 +08:00
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
This commit is contained in:
@@ -1,51 +1,28 @@
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
/// OpenGL Mathematics (glm.g-truc.net)
|
||||
///
|
||||
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
|
||||
/// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
/// of this software and associated documentation files (the "Software"), to deal
|
||||
/// in the Software without restriction, including without limitation the rights
|
||||
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
/// copies of the Software, and to permit persons to whom the Software is
|
||||
/// furnished to do so, subject to the following conditions:
|
||||
///
|
||||
/// The above copyright notice and this permission notice shall be included in
|
||||
/// all copies or substantial portions of the Software.
|
||||
///
|
||||
/// Restrictions:
|
||||
/// By making use of the Software for military purposes, you choose to make
|
||||
/// a Bunny unhappy.
|
||||
///
|
||||
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
/// THE SOFTWARE.
|
||||
///
|
||||
/// @ref gtx_euler_angles
|
||||
/// @file glm/gtx/euler_angles.hpp
|
||||
/// @date 2005-12-21 / 2011-06-07
|
||||
/// @author Christophe Riccio
|
||||
///
|
||||
/// @see core (dependence)
|
||||
/// @see gtc_half_float (dependence)
|
||||
///
|
||||
/// @defgroup gtx_euler_angles GLM_GTX_euler_angles
|
||||
/// @ingroup gtx
|
||||
///
|
||||
/// @brief Build matrices from Euler angles.
|
||||
///
|
||||
/// <glm/gtx/euler_angles.hpp> need to be included to use these functionalities.
|
||||
///////////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Include <glm/gtx/euler_angles.hpp> to use the features of this extension.
|
||||
///
|
||||
/// Build matrices from Euler angles.
|
||||
///
|
||||
/// Extraction of Euler angles from rotation matrix.
|
||||
/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix.
|
||||
|
||||
#pragma once
|
||||
|
||||
// Dependency:
|
||||
#include "../glm.hpp"
|
||||
|
||||
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
|
||||
#ifndef GLM_ENABLE_EXPERIMENTAL
|
||||
# error "GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
|
||||
#endif
|
||||
|
||||
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||||
# pragma message("GLM: GLM_GTX_euler_angles extension included")
|
||||
#endif
|
||||
|
||||
@@ -56,116 +33,302 @@ namespace glm
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX(
|
||||
T const & angleX);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX(
|
||||
T const& angleX);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY(
|
||||
T const & angleY);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY(
|
||||
T const& angleY);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
|
||||
/// @see gtx_euler_angles
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ(
|
||||
T const& angleZ);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ(
|
||||
T const & angleZ);
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX(
|
||||
T const & angleX, T const & angularVelocityX);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY(
|
||||
T const & angleY, T const & angularVelocityY);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ(
|
||||
T const & angleZ, T const & angularVelocityZ);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY(
|
||||
T const & angleX,
|
||||
T const & angleY);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY(
|
||||
T const& angleX,
|
||||
T const& angleY);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX(
|
||||
T const & angleY,
|
||||
T const & angleX);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX(
|
||||
T const& angleY,
|
||||
T const& angleX);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ(
|
||||
T const & angleX,
|
||||
T const & angleZ);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ(
|
||||
T const& angleX,
|
||||
T const& angleZ);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX(
|
||||
T const & angle,
|
||||
T const & angleX);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX(
|
||||
T const& angle,
|
||||
T const& angleX);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ(
|
||||
T const & angleY,
|
||||
T const & angleZ);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ(
|
||||
T const& angleY,
|
||||
T const& angleZ);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY(
|
||||
T const & angleZ,
|
||||
T const & angleY);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY(
|
||||
T const& angleZ,
|
||||
T const& angleY);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ(
|
||||
T const& t1,
|
||||
T const& t2,
|
||||
T const& t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ(
|
||||
T const & yaw,
|
||||
T const & pitch,
|
||||
T const & roll);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ(
|
||||
T const& yaw,
|
||||
T const& pitch,
|
||||
T const& roll);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll(
|
||||
T const & yaw,
|
||||
T const & pitch,
|
||||
T const & roll);
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY(
|
||||
T const & t1,
|
||||
T const & t2,
|
||||
T const & t3);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll(
|
||||
T const& yaw,
|
||||
T const& pitch,
|
||||
T const& roll);
|
||||
|
||||
/// Creates a 2D 2 * 2 rotation matrix from an euler angle.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle);
|
||||
|
||||
/// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle);
|
||||
|
||||
/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
|
||||
/// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles);
|
||||
|
||||
/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles);
|
||||
|
||||
/// Extracts the (X * Y * Z) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> & M,
|
||||
template<typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
|
||||
/// Extracts the (Y * X * Z) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (X * Z * X) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (X * Y * X) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (Y * X * Y) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (Z * X * Z) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (X * Z * Y) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (Y * Z * X) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (Z * Y * X) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// Extracts the (Z * X * Y) Euler angles from the rotation matrix M
|
||||
/// @see gtx_euler_angles
|
||||
template <typename T>
|
||||
GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
|
||||
T & t1,
|
||||
T & t2,
|
||||
T & t3);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
|
||||
Reference in New Issue
Block a user