Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

View File

@@ -1,81 +1,51 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_euler_angles
/// @file glm/gtx/euler_angles.inl
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "compatibility.hpp" // glm::atan2
namespace glm
{
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleX
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX
(
T const & angleX
T const& angleX
)
{
T cosX = glm::cos(angleX);
T sinX = glm::sin(angleX);
return tmat4x4<T, defaultp>(
return mat<4, 4, T, defaultp>(
T(1), T(0), T(0), T(0),
T(0), cosX, sinX, T(0),
T(0),-sinX, cosX, T(0),
T(0), T(0), T(0), T(1));
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleY
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY
(
T const & angleY
T const& angleY
)
{
T cosY = glm::cos(angleY);
T sinY = glm::sin(angleY);
return tmat4x4<T, defaultp>(
return mat<4, 4, T, defaultp>(
cosY, T(0), -sinY, T(0),
T(0), T(1), T(0), T(0),
sinY, T(0), cosY, T(0),
T(0), T(0), T(0), T(1));
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZ
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ
(
T const & angleZ
T const& angleZ
)
{
T cosZ = glm::cos(angleZ);
T sinZ = glm::sin(angleZ);
return tmat4x4<T, defaultp>(
return mat<4, 4, T, defaultp>(
cosZ, sinZ, T(0), T(0),
-sinZ, cosZ, T(0), T(0),
T(0), T(0), T(1), T(0),
@@ -83,10 +53,61 @@ namespace glm
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXY
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleX
(
T const & angleX,
T const & angleY
T const & angularVelocityX
)
{
T cosX = glm::cos(angleX) * angularVelocityX;
T sinX = glm::sin(angleX) * angularVelocityX;
return mat<4, 4, T, defaultp>(
T(0), T(0), T(0), T(0),
T(0),-sinX, cosX, T(0),
T(0),-cosX,-sinX, T(0),
T(0), T(0), T(0), T(0));
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleY
(
T const & angleY,
T const & angularVelocityY
)
{
T cosY = glm::cos(angleY) * angularVelocityY;
T sinY = glm::sin(angleY) * angularVelocityY;
return mat<4, 4, T, defaultp>(
-sinY, T(0), -cosY, T(0),
T(0), T(0), T(0), T(0),
cosY, T(0), -sinY, T(0),
T(0), T(0), T(0), T(0));
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleZ
(
T const & angleZ,
T const & angularVelocityZ
)
{
T cosZ = glm::cos(angleZ) * angularVelocityZ;
T sinZ = glm::sin(angleZ) * angularVelocityZ;
return mat<4, 4, T, defaultp>(
-sinZ, cosZ, T(0), T(0),
-cosZ, -sinZ, T(0), T(0),
T(0), T(0), T(0), T(0),
T(0), T(0), T(0), T(0));
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY
(
T const& angleX,
T const& angleY
)
{
T cosX = glm::cos(angleX);
@@ -94,18 +115,18 @@ namespace glm
T cosY = glm::cos(angleY);
T sinY = glm::sin(angleY);
return tmat4x4<T, defaultp>(
return mat<4, 4, T, defaultp>(
cosY, -sinX * -sinY, cosX * -sinY, T(0),
T(0), cosX, sinX, T(0),
sinY, -sinX * cosY, cosX * cosY, T(0),
T(0), T(0), T(0), T(1));
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYX
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX
(
T const & angleY,
T const & angleX
T const& angleY,
T const& angleX
)
{
T cosX = glm::cos(angleX);
@@ -113,59 +134,59 @@ namespace glm
T cosY = glm::cos(angleY);
T sinY = glm::sin(angleY);
return tmat4x4<T, defaultp>(
return mat<4, 4, T, defaultp>(
cosY, 0, -sinY, T(0),
sinY * sinX, cosX, cosY * sinX, T(0),
sinY * cosX, -sinX, cosY * cosX, T(0),
T(0), T(0), T(0), T(1));
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXZ
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ
(
T const & angleX,
T const & angleZ
T const& angleX,
T const& angleZ
)
{
return eulerAngleX(angleX) * eulerAngleZ(angleZ);
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZX
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX
(
T const & angleZ,
T const & angleX
T const& angleZ,
T const& angleX
)
{
return eulerAngleZ(angleZ) * eulerAngleX(angleX);
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYZ
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ
(
T const & angleY,
T const & angleZ
T const& angleY,
T const& angleZ
)
{
return eulerAngleY(angleY) * eulerAngleZ(angleZ);
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleZY
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY
(
T const & angleZ,
T const & angleY
T const& angleZ,
T const& angleY
)
{
return eulerAngleZ(angleZ) * eulerAngleY(angleY);
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleXYZ
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ
(
T const & t1,
T const & t2,
T const & t3
T const& t1,
T const& t2,
T const& t3
)
{
T c1 = glm::cos(-t1);
@@ -174,8 +195,8 @@ namespace glm
T s1 = glm::sin(-t1);
T s2 = glm::sin(-t2);
T s3 = glm::sin(-t3);
tmat4x4<T, defaultp> Result;
mat<4, 4, T, defaultp> Result;
Result[0][0] = c2 * c3;
Result[0][1] =-c1 * s3 + s1 * s2 * c3;
Result[0][2] = s1 * s3 + c1 * s2 * c3;
@@ -194,13 +215,13 @@ namespace glm
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> eulerAngleYXZ
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ
(
T const & yaw,
T const & pitch,
T const & roll
T const& yaw,
T const& pitch,
T const& roll
)
{
T tmp_ch = glm::cos(yaw);
@@ -210,7 +231,7 @@ namespace glm
T tmp_cb = glm::cos(roll);
T tmp_sb = glm::sin(roll);
tmat4x4<T, defaultp> Result;
mat<4, 4, T, defaultp> Result;
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
Result[0][1] = tmp_sb * tmp_cp;
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
@@ -231,11 +252,361 @@ namespace glm
}
template <typename T>
GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> yawPitchRoll
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZX
(
T const & yaw,
T const & pitch,
T const & roll
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c2;
Result[0][1] = c1 * s2;
Result[0][2] = s1 * s2;
Result[0][3] = static_cast<T>(0);
Result[1][0] =-c3 * s2;
Result[1][1] = c1 * c2 * c3 - s1 * s3;
Result[1][2] = c1 * s3 + c2 * c3 * s1;
Result[1][3] = static_cast<T>(0);
Result[2][0] = s2 * s3;
Result[2][1] =-c3 * s1 - c1 * c2 * s3;
Result[2][2] = c1 * c3 - c2 * s1 * s3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYX
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c2;
Result[0][1] = s1 * s2;
Result[0][2] =-c1 * s2;
Result[0][3] = static_cast<T>(0);
Result[1][0] = s2 * s3;
Result[1][1] = c1 * c3 - c2 * s1 * s3;
Result[1][2] = c3 * s1 + c1 * c2 * s3;
Result[1][3] = static_cast<T>(0);
Result[2][0] = c3 * s2;
Result[2][1] =-c1 * s3 - c2 * c3 * s1;
Result[2][2] = c1 * c2 * c3 - s1 * s3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXY
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c1 * c3 - c2 * s1 * s3;
Result[0][1] = s2* s3;
Result[0][2] =-c3 * s1 - c1 * c2 * s3;
Result[0][3] = static_cast<T>(0);
Result[1][0] = s1 * s2;
Result[1][1] = c2;
Result[1][2] = c1 * s2;
Result[1][3] = static_cast<T>(0);
Result[2][0] = c1 * s3 + c2 * c3 * s1;
Result[2][1] =-c3 * s2;
Result[2][2] = c1 * c2 * c3 - s1 * s3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZY
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c1 * c2 * c3 - s1 * s3;
Result[0][1] = c3 * s2;
Result[0][2] =-c1 * s3 - c2 * c3 * s1;
Result[0][3] = static_cast<T>(0);
Result[1][0] =-c1 * s2;
Result[1][1] = c2;
Result[1][2] = s1 * s2;
Result[1][3] = static_cast<T>(0);
Result[2][0] = c3 * s1 + c1 * c2 * s3;
Result[2][1] = s2 * s3;
Result[2][2] = c1 * c3 - c2 * s1 * s3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYZ
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c1 * c2 * c3 - s1 * s3;
Result[0][1] = c1 * s3 + c2 * c3 * s1;
Result[0][2] =-c3 * s2;
Result[0][3] = static_cast<T>(0);
Result[1][0] =-c3 * s1 - c1 * c2 * s3;
Result[1][1] = c1 * c3 - c2 * s1 * s3;
Result[1][2] = s2 * s3;
Result[1][3] = static_cast<T>(0);
Result[2][0] = c1 * s2;
Result[2][1] = s1 * s2;
Result[2][2] = c2;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXZ
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c1 * c3 - c2 * s1 * s3;
Result[0][1] = c3 * s1 + c1 * c2 * s3;
Result[0][2] = s2 *s3;
Result[0][3] = static_cast<T>(0);
Result[1][0] =-c1 * s3 - c2 * c3 * s1;
Result[1][1] = c1 * c2 * c3 - s1 * s3;
Result[1][2] = c3 * s2;
Result[1][3] = static_cast<T>(0);
Result[2][0] = s1 * s2;
Result[2][1] =-c1 * s2;
Result[2][2] = c2;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZY
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c2 * c3;
Result[0][1] = s1 * s3 + c1 * c3 * s2;
Result[0][2] = c3 * s1 * s2 - c1 * s3;
Result[0][3] = static_cast<T>(0);
Result[1][0] =-s2;
Result[1][1] = c1 * c2;
Result[1][2] = c2 * s1;
Result[1][3] = static_cast<T>(0);
Result[2][0] = c2 * s3;
Result[2][1] = c1 * s2 * s3 - c3 * s1;
Result[2][2] = c1 * c3 + s1 * s2 *s3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZX
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c1 * c2;
Result[0][1] = s2;
Result[0][2] =-c2 * s1;
Result[0][3] = static_cast<T>(0);
Result[1][0] = s1 * s3 - c1 * c3 * s2;
Result[1][1] = c2 * c3;
Result[1][2] = c1 * s3 + c3 * s1 * s2;
Result[1][3] = static_cast<T>(0);
Result[2][0] = c3 * s1 + c1 * s2 * s3;
Result[2][1] =-c2 * s3;
Result[2][2] = c1 * c3 - s1 * s2 * s3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYX
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c1 * c2;
Result[0][1] = c2 * s1;
Result[0][2] =-s2;
Result[0][3] = static_cast<T>(0);
Result[1][0] = c1 * s2 * s3 - c3 * s1;
Result[1][1] = c1 * c3 + s1 * s2 * s3;
Result[1][2] = c2 * s3;
Result[1][3] = static_cast<T>(0);
Result[2][0] = s1 * s3 + c1 * c3 * s2;
Result[2][1] = c3 * s1 * s2 - c1 * s3;
Result[2][2] = c2 * c3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXY
(
T const & t1,
T const & t2,
T const & t3
)
{
T c1 = glm::cos(t1);
T s1 = glm::sin(t1);
T c2 = glm::cos(t2);
T s2 = glm::sin(t2);
T c3 = glm::cos(t3);
T s3 = glm::sin(t3);
mat<4, 4, T, defaultp> Result;
Result[0][0] = c1 * c3 - s1 * s2 * s3;
Result[0][1] = c3 * s1 + c1 * s2 * s3;
Result[0][2] =-c2 * s3;
Result[0][3] = static_cast<T>(0);
Result[1][0] =-c2 * s1;
Result[1][1] = c1 * c2;
Result[1][2] = s2;
Result[1][3] = static_cast<T>(0);
Result[2][0] = c1 * s3 + c3 * s1 * s2;
Result[2][1] = s1 * s3 - c1 * c3 * s2;
Result[2][2] = c2 * c3;
Result[2][3] = static_cast<T>(0);
Result[3][0] = static_cast<T>(0);
Result[3][1] = static_cast<T>(0);
Result[3][2] = static_cast<T>(0);
Result[3][3] = static_cast<T>(1);
return Result;
}
template<typename T>
GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll
(
T const& yaw,
T const& pitch,
T const& roll
)
{
T tmp_ch = glm::cos(yaw);
@@ -245,7 +616,7 @@ namespace glm
T tmp_cb = glm::cos(roll);
T tmp_sb = glm::sin(roll);
tmat4x4<T, defaultp> Result;
mat<4, 4, T, defaultp> Result;
Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb;
Result[0][1] = tmp_sb * tmp_cp;
Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb;
@@ -265,16 +636,16 @@ namespace glm
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER tmat2x2<T, defaultp> orientate2
template<typename T>
GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2
(
T const & angle
T const& angle
)
{
T c = glm::cos(angle);
T s = glm::sin(angle);
tmat2x2<T, defaultp> Result;
mat<2, 2, T, defaultp> Result;
Result[0][0] = c;
Result[0][1] = s;
Result[1][0] = -s;
@@ -282,16 +653,16 @@ namespace glm
return Result;
}
template <typename T>
GLM_FUNC_QUALIFIER tmat3x3<T, defaultp> orientate3
template<typename T>
GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3
(
T const & angle
T const& angle
)
{
T c = glm::cos(angle);
T s = glm::sin(angle);
tmat3x3<T, defaultp> Result;
mat<3, 3, T, defaultp> Result;
Result[0][0] = c;
Result[0][1] = s;
Result[0][2] = 0.0f;
@@ -304,38 +675,225 @@ namespace glm
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> orientate3
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orientate3
(
tvec3<T, P> const & angles
vec<3, T, Q> const& angles
)
{
return tmat3x3<T, P>(yawPitchRoll(angles.z, angles.x, angles.y));
return mat<3, 3, T, Q>(yawPitchRoll(angles.z, angles.x, angles.y));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> orientate4
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientate4
(
tvec3<T, P> const & angles
vec<3, T, Q> const& angles
)
{
return yawPitchRoll(angles.z, angles.x, angles.y);
}
template <typename T>
GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> & M,
template<typename T>
GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M,
T & t1,
T & t2,
T & t3)
{
float T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]);
float C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]);
float T2 = glm::atan2<T, defaultp>(-M[2][0], C2);
float S1 = glm::sin(T1);
float C1 = glm::cos(T1);
float T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]);
T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]);
T C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]);
T T2 = glm::atan2<T, defaultp>(-M[2][0], C2);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]);
t1 = -T1;
t2 = -T2;
t3 = -T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[2][0], M[2][2]);
T C2 = glm::sqrt(M[0][1]*M[0][1] + M[1][1]*M[1][1]);
T T2 = glm::atan2<T, defaultp>(-M[2][1], C2);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(S1*M[1][2] - C1*M[1][0], C1*M[0][0] - S1*M[0][2]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[0][2], M[0][1]);
T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(C1*M[1][2] - S1*M[1][1], C1*M[2][2] - S1*M[2][1]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[0][1], -M[0][2]);
T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]);
T T2 = glm::atan2<T, defaultp>(S2, M[0][0]);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(-C1*M[2][1] - S1*M[2][2], C1*M[1][1] + S1*M[1][2]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[1][0], M[1][2]);
T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(C1*M[2][0] - S1*M[2][2], C1*M[0][0] - S1*M[0][2]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[1][2], -M[1][0]);
T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]);
T T2 = glm::atan2<T, defaultp>(S2, M[1][1]);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(-S1*M[0][0] - C1*M[0][2], S1*M[2][0] + C1*M[2][2]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][0]);
T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(C1*M[0][1] - S1*M[0][0], C1*M[1][1] - S1*M[1][0]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[2][0], -M[2][1]);
T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]);
T T2 = glm::atan2<T, defaultp>(S2, M[2][2]);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(-C1*M[1][0] - S1*M[1][1], C1*M[0][0] + S1*M[0][1]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[1][2], M[1][1]);
T C2 = glm::sqrt(M[0][0]*M[0][0] + M[2][0]*M[2][0]);
T T2 = glm::atan2<T, defaultp>(-M[1][0], C2);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(S1*M[0][1] - C1*M[0][2], C1*M[2][2] - S1*M[2][1]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(-M[0][2], M[0][0]);
T C2 = glm::sqrt(M[1][1]*M[1][1] + M[2][1]*M[2][1]);
T T2 = glm::atan2<T, defaultp>(M[0][1], C2);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(S1*M[1][0] + C1*M[1][2], S1*M[2][0] + C1*M[2][2]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(M[0][1], M[0][0]);
T C2 = glm::sqrt(M[1][2]*M[1][2] + M[2][2]*M[2][2]);
T T2 = glm::atan2<T, defaultp>(-M[0][2], C2);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(S1*M[2][0] - C1*M[2][1], C1*M[1][1] - S1*M[1][0]);
t1 = T1;
t2 = T2;
t3 = T3;
}
template <typename T>
GLM_FUNC_QUALIFIER void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M,
T & t1,
T & t2,
T & t3)
{
T T1 = glm::atan2<T, defaultp>(-M[1][0], M[1][1]);
T C2 = glm::sqrt(M[0][2]*M[0][2] + M[2][2]*M[2][2]);
T T2 = glm::atan2<T, defaultp>(M[1][2], C2);
T S1 = glm::sin(T1);
T C1 = glm::cos(T1);
T T3 = glm::atan2<T, defaultp>(C1*M[2][0] + S1*M[2][1], C1*M[0][0] + S1*M[0][1]);
t1 = T1;
t2 = T2;
t3 = T3;
}
}//namespace glm