Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.

This commit is contained in:
Joey de Vries
2018-12-30 14:27:14 +01:00
parent 239c456ae9
commit f4b6763356
474 changed files with 38219 additions and 38025 deletions

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/// @ref gtx_exterior_product
/// @file glm/gtx/exterior_product.hpp
///
/// @see core (dependence)
/// @see gtx_exterior_product (dependence)
///
/// @defgroup gtx_exterior_product GLM_GTX_exterior_product
/// @ingroup gtx
///
/// Include <glm/gtx/exterior_product.hpp> to use the features of this extension.
///
/// @brief Allow to perform bit operations on integer values
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/qualifier.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_exterior_product extension included")
#endif
namespace glm
{
/// @addtogroup gtx_exterior_product
/// @{
/// Returns the cross product of x and y.
///
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="https://en.wikipedia.org/wiki/Exterior_algebra#Cross_and_triple_products">Exterior product</a>
template<typename T, qualifier Q>
GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u);
/// @}
} //namespace glm
#include "exterior_product.inl"