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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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@@ -1,50 +1,26 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_matrix_interpolation
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/// @file glm/gtx/matrix_interpolation.hpp
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/// @date 2011-03-05 / 2011-06-07
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/// @author Ghenadii Ursachi (the.asteroth@gmail.com)
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation
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/// @ingroup gtx
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///
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/// @brief Allows to directly interpolate two exiciting matrices.
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///
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/// <glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///
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/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension.
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///
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/// Allows to directly interpolate two matrices.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
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#endif
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@@ -55,33 +31,28 @@ namespace glm
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/// Get the axis and angle of the rotation from a matrix.
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/// From GLM_GTX_matrix_interpolation extension.
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template <typename T, precision P>
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template<typename T, qualifier Q>
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GLM_FUNC_DECL void axisAngle(
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tmat4x4<T, P> const & mat,
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tvec3<T, P> & axis,
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T & angle);
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mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
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/// Build a matrix from axis and angle.
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/// From GLM_GTX_matrix_interpolation extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
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tvec3<T, P> const & axis,
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T const angle);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
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vec<3, T, Q> const& Axis, T const Angle);
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/// Extracts the rotation part of a matrix.
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/// From GLM_GTX_matrix_interpolation extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
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tmat4x4<T, P> const & mat);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
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mat<4, 4, T, Q> const& Mat);
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/// Build a interpolation of 4 * 4 matrixes.
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/// From GLM_GTX_matrix_interpolation extension.
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/// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> interpolate(
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tmat4x4<T, P> const & m1,
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tmat4x4<T, P> const & m2,
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T const delta);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
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mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
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/// @}
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}//namespace glm
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