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https://github.com/JoeyDeVries/LearnOpenGL.git
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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@@ -1,44 +1,15 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_quaternion
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/// @file glm/gtx/quaternion.hpp
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/// @date 2005-12-21 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtx_extented_min_max (dependence)
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///
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/// @defgroup gtx_quaternion GLM_GTX_quaternion
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/// @ingroup gtx
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///
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/// @brief Extented quaternion types and functions
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///
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/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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///
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/// Include <glm/gtx/quaternion.hpp> to use the features of this extension.
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///
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/// Extented quaternion types and functions
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#pragma once
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@@ -46,9 +17,14 @@
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#include "../glm.hpp"
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#include "../gtc/constants.hpp"
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#include "../gtc/quaternion.hpp"
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#include "../ext/quaternion_exponential.hpp"
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#include "../gtx/norm.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_quaternion extension included")
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#endif
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@@ -57,156 +33,140 @@ namespace glm
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/// @addtogroup gtx_quaternion
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/// @{
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//! Compute a cross product between a quaternion and a vector.
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/// Create an identity quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> cross(
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tquat<T, P> const & q,
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tvec3<T, P> const & v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> quat_identity();
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/// Compute a cross product between a quaternion and a vector.
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///
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/// @see gtx_quaternion
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> cross(
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qua<T, Q> const& q,
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vec<3, T, Q> const& v);
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//! Compute a cross product between a vector and a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> cross(
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tvec3<T, P> const & v,
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tquat<T, P> const & q);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> cross(
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vec<3, T, Q> const& v,
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qua<T, Q> const& q);
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//! Compute a point on a path according squad equation.
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//! Compute a point on a path according squad equation.
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//! q1 and q2 are control points; s1 and s2 are intermediate control points.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> squad(
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tquat<T, P> const & q1,
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tquat<T, P> const & q2,
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tquat<T, P> const & s1,
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tquat<T, P> const & s2,
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T const & h);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> squad(
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qua<T, Q> const& q1,
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qua<T, Q> const& q2,
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qua<T, Q> const& s1,
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qua<T, Q> const& s2,
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T const& h);
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//! Returns an intermediate control point for squad interpolation.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> intermediate(
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tquat<T, P> const & prev,
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tquat<T, P> const & curr,
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tquat<T, P> const & next);
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//! Returns a exp of a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> exp(
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tquat<T, P> const & q);
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//! Returns a log of a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> log(
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tquat<T, P> const & q);
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/// Returns x raised to the y power.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> pow(
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tquat<T, P> const & x,
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T const & y);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> intermediate(
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qua<T, Q> const& prev,
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qua<T, Q> const& curr,
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qua<T, Q> const& next);
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//! Returns quarternion square root.
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///
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/// @see gtx_quaternion
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//template<typename T, precision P>
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//tquat<T, P> sqrt(
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// tquat<T, P> const & q);
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//template<typename T, qualifier Q>
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//qua<T, Q> sqrt(
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// qua<T, Q> const& q);
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//! Rotates a 3 components vector by a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tvec3<T, P> rotate(
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tquat<T, P> const & q,
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tvec3<T, P> const & v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<3, T, Q> rotate(
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qua<T, Q> const& q,
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vec<3, T, Q> const& v);
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/// Rotates a 4 components vector by a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tvec4<T, P> rotate(
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tquat<T, P> const & q,
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tvec4<T, P> const & v);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL vec<4, T, Q> rotate(
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qua<T, Q> const& q,
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vec<4, T, Q> const& v);
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/// Extract the real component of a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T extractRealComponent(
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tquat<T, P> const & q);
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qua<T, Q> const& q);
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/// Converts a quaternion to a 3 * 3 matrix.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tmat3x3<T, P> toMat3(
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tquat<T, P> const & x){return mat3_cast(x);}
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> toMat3(
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qua<T, Q> const& x){return mat3_cast(x);}
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/// Converts a quaternion to a 4 * 4 matrix.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> toMat4(
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tquat<T, P> const & x){return mat4_cast(x);}
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> toMat4(
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qua<T, Q> const& x){return mat4_cast(x);}
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/// Converts a 3 * 3 matrix to a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> toQuat(
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tmat3x3<T, P> const & x){return quat_cast(x);}
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> toQuat(
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mat<3, 3, T, Q> const& x){return quat_cast(x);}
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/// Converts a 4 * 4 matrix to a quaternion.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> toQuat(
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tmat4x4<T, P> const & x){return quat_cast(x);}
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> toQuat(
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mat<4, 4, T, Q> const& x){return quat_cast(x);}
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/// Quaternion interpolation using the rotation short path.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> shortMix(
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tquat<T, P> const & x,
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tquat<T, P> const & y,
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T const & a);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> shortMix(
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qua<T, Q> const& x,
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qua<T, Q> const& y,
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T const& a);
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/// Quaternion normalized linear interpolation.
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> fastMix(
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tquat<T, P> const & x,
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tquat<T, P> const & y,
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T const & a);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> fastMix(
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qua<T, Q> const& x,
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qua<T, Q> const& y,
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T const& a);
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/// Compute the rotation between two vectors.
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/// param orig vector, needs to be normalized
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/// param dest vector, needs to be normalized
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> rotation(
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tvec3<T, P> const & orig,
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tvec3<T, P> const & dest);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL qua<T, Q> rotation(
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vec<3, T, Q> const& orig,
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vec<3, T, Q> const& dest);
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/// Returns the squared length of x.
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///
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///
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/// @see gtx_quaternion
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template<typename T, precision P>
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GLM_FUNC_DECL T length2(tquat<T, P> const & q);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL T length2(qua<T, Q> const& q);
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/// @}
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}//namespace glm
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