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https://github.com/JoeyDeVries/LearnOpenGL.git
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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@@ -1,44 +1,15 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_transform2
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/// @file glm/gtx/transform2.hpp
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/// @date 2005-12-21 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtx_transform (dependence)
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///
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/// @defgroup gtx_transform2 GLM_GTX_transform2
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/// @ingroup gtx
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///
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/// @brief Add extra transformation matrices
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///
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/// <glm/gtx/transform2.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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/// Include <glm/gtx/transform2.hpp> to use the features of this extension.
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///
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/// Add extra transformation matrices
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#pragma once
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@@ -46,7 +17,11 @@
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#include "../glm.hpp"
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#include "../gtx/transform.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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#ifndef GLM_ENABLE_EXPERIMENTAL
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# error "GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
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#endif
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# pragma message("GLM: GLM_GTX_transform2 extension included")
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#endif
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@@ -57,78 +32,56 @@ namespace glm
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//! Transforms a matrix with a shearing on X axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
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tmat3x3<T, P> const & m,
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T y);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
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tmat3x3<T, P> const & m,
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T x);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x);
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//! Transforms a matrix with a shearing on X axis
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
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const tmat4x4<T, P> & m,
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T y,
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T z);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z);
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//! Transforms a matrix with a shearing on Y axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
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const tmat4x4<T, P> & m,
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T x,
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T z);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z);
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//! Transforms a matrix with a shearing on Z axis.
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//! Transforms a matrix with a shearing on Z axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
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const tmat4x4<T, P> & m,
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T x,
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T y);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y);
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//template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
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//template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle)
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// Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
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// - dot(PointOnPlane, normal) * OnPlaneVector 1
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// Reflect functions seem to don't work
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//template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat3x3<T, P> proj2D(
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const tmat3x3<T, P> & m,
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const tvec3<T, P>& normal);
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//template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> proj3D(
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const tmat4x4<T, P> & m,
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const tvec3<T, P>& normal);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal);
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//! Build a scale bias matrix.
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//! Build planar projection matrix along normal axis.
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//! From GLM_GTX_transform2 extension.
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template <typename valType, precision P>
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GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
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valType scale,
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valType bias);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template <typename valType, precision P>
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GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
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tmat4x4<valType, P> const & m,
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valType scale,
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valType bias);
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias);
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//! Build a scale bias matrix.
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//! From GLM_GTX_transform2 extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias);
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/// @}
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}// namespace glm
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