This commit is contained in:
Joey de Vries
2018-01-16 08:51:04 +01:00
3 changed files with 7 additions and 8 deletions

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@@ -29,7 +29,7 @@ float DistributionGGX(vec3 N, vec3 H, float roughness)
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
denom = PI * denom * denom;
return nom / denom;
return nom / max(denom, 0.001); // prevent divide by zero for roughness=0.0 and NdotH=1.0
}
// ----------------------------------------------------------------------------
float GeometrySchlickGGX(float NdotV, float roughness)
@@ -82,11 +82,11 @@ void main()
// Cook-Torrance BRDF
float NDF = DistributionGGX(N, H, roughness);
float G = GeometrySmith(N, V, L, roughness);
vec3 F = fresnelSchlick(max(dot(H, V), 0.0), F0);
vec3 F = fresnelSchlick(clamp(dot(H, V), 0.0, 1.0), F0);
vec3 nominator = NDF * G * F;
float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001; // 0.001 to prevent divide by zero.
vec3 specular = nominator / denominator;
float denominator = 4 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0);
vec3 specular = nominator / max(denominator, 0.001); // prevent divide by zero for NdotV=0.0 or NdotL=0.0
// kS is equal to Fresnel
vec3 kS = F;
@@ -118,4 +118,4 @@ void main()
color = pow(color, vec3(1.0/2.2));
FragColor = vec4(color, 1.0);
}
}