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Rename all occurences of 'Lamp' in Lighting chapter to 'LightCube' (VAO and Shaders).
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src/2.lighting/5.3.light_casters_spot/5.3.light_cube.fs
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src/2.lighting/5.3.light_casters_spot/5.3.light_cube.fs
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@@ -0,0 +1,7 @@
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#version 330 core
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out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0); // set alle 4 vector values to 1.0
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}
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