Shivpratap Chauhan
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b5848894eb
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Add glfw hint for GLFW_OPENGL_FORWARD_COMPAT for more samples to let it
work on osx
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2017-07-12 21:33:07 +05:30 |
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Shivpratap Chauhan
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2d16ef0fe2
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GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
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2017-07-12 17:06:00 +05:30 |
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Joey de Vries
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e2e36d6ff8
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Code re-work and content update: lighting.
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2017-05-30 22:17:40 +02:00 |
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Joey de Vries
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320db41e89
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Code re-work and content update: lighting.
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2017-05-30 19:23:56 +02:00 |
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Joey de Vries
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02784e1edf
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Code re-work: model loading
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2017-04-12 22:51:42 +02:00 |
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Joey de Vries
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d99731d752
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Lighting tutorial code updates.
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2017-04-12 00:12:58 +02:00 |
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Joey de Vries
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4b4e0cc839
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Code re-format: lighting.
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2017-04-10 22:08:47 +02:00 |
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Joey de Vries
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494dba710d
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Issue #43
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2016-10-24 09:10:12 +02:00 |
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Marin Nilsson
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a8a8d11f22
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Support for out-of-source builds.
Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
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2015-07-30 21:48:41 +02:00 |
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Joey de Vries
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f28ad1e256
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Initial commit, all code samples with working CMake script for VS/Windows.
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2015-03-23 15:42:04 +01:00 |
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