Joey de Vries
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3615cfce79
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Do Geometry Shader normal visualization in view-space to prevent perspective distortion.
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2020-06-04 17:41:32 +02:00 |
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Joey de Vries
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f36653f736
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Source/model tweaks for updated revision.
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2020-05-04 10:57:08 +02:00 |
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Joey de Vries
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91f53af052
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Remove unnecessary 'uncomment' statement from all code samples.
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2020-04-22 16:37:07 +02:00 |
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Joey de Vries
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f4b6763356
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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2018-12-30 14:27:14 +01:00 |
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Joey de Vries
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3b605521fb
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Fix geometry shader normal homogenous coordinate, and use std::string instead of aString for model loading.
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2018-01-16 08:50:57 +01:00 |
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Shivpratap Chauhan
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2d16ef0fe2
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GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
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2017-07-12 17:06:00 +05:30 |
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Matthew Taylor
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4a94fbf2bf
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Add commented out code to allow window creation on OSX
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2017-06-18 01:53:16 +01:00 |
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Joey de Vries
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f844f7c541
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Code and content re-work: advanced OpenGL and advanced lighting.
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2017-06-01 22:04:34 +02:00 |
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Joey de Vries
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49d8d895ae
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Updated source code to reflect content changes (code re-work): advanced OpenGL and model-loading.
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2017-05-31 23:12:15 +02:00 |
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Joey de Vries
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5693c59693
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Code re-work: geometry shader.
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2017-04-20 00:04:02 +02:00 |
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