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mirror of https://github.com/JoeyDeVries/LearnOpenGL.git synced 2026-01-05 08:13:23 +08:00
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554 Commits 2 Branches 0 Tags
4dcf1ed11955ad5bb911695211997ae5891a4179
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7 Commits

Author SHA1 Message Date
Josh Soref
24d4b887f2 spelling: normalize
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:11:04 -05:00
Josh Soref
26ef1c7d41 spelling: extended
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:10:39 -05:00
Josh Soref
56cc646bc0 spelling: delimiter
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:10:39 -05:00
Josh Soref
59cfd0b200 spelling: cotangent
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:10:39 -05:00
Joey de Vries
f4b6763356 Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant. 2018-12-30 14:27:14 +01:00
J. de Vries
a4c2bb2498 Updated GLM version w/ now standard radians as angles. 2016-05-11 20:04:52 +02:00
Joey de Vries
f28ad1e256 Initial commit, all code samples with working CMake script for VS/Windows. 2015-03-23 15:42:04 +01:00
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