Zach
d3d808f9d9
Update README.md
2016-09-14 12:47:40 -07:00
Joey de Vries
7ec34f7931
Merge pull request #39 from xiaofeii2/master
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Fixed bug: cannot load images in vs2015.
2016-08-27 12:35:33 +02:00
txf
8baa9bf99e
Fixed bug: cannot load images in vs2015.
2016-08-25 15:16:46 +08:00
Joey de Vries
de9593226f
Merge pull request #36 from drahak/master
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Fix switching draw mode in SSAO deferred shader
2016-07-06 15:23:11 +02:00
Drahomír Hanák
a1638ea19a
Fix switching draw mode in SSAO deferred shader
2016-07-06 15:09:56 +02:00
Joey de Vries
28877f8aec
Merge pull request #35 from ozan/patch-1
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Fix typo
2016-07-03 20:05:15 +02:00
Ozan Onay
4198516138
Fix typo
2016-07-03 08:23:53 -07:00
J. de Vries
4d3a93859d
Issue #33 : removed text rendering from repository for now.
2016-05-24 14:11:10 +02:00
J. de Vries
bd75a3b830
Issue #32 : Removed C++ variable list initialization due to compiler conflicts.
2016-05-24 13:31:26 +02:00
J. de Vries
30c6c04bf4
Forgot to add text_rendering source file to GitHub.
2016-05-24 10:18:28 +02:00
J. de Vries
11b26e6fc3
comments fix
2016-05-11 20:07:16 +02:00
J. de Vries
b63d9af161
New debugging tutorial source code w/ artificial errors.
2016-05-11 20:05:16 +02:00
J. de Vries
a4c2bb2498
Updated GLM version w/ now standard radians as angles.
2016-05-11 20:04:52 +02:00
J. de Vries
336df22af5
Added source code for debugging tutorials; new code_viewer directly loads from GitHub.
2016-05-11 19:43:32 +02:00
J. de Vries
f313234c9a
Fix viewport display for high-DPI devices.
2016-04-30 11:38:05 +02:00
J. de Vries
2c04801327
Instancing asteroid object texture fix (resolution was too high)
2016-03-30 16:49:25 +02:00
Joey de Vries
f3b4c15984
Merge pull request #28 from fluffyfreak/fix-instance-texturing
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Fix texture mapping in asteroid instancing example.
2016-03-30 16:47:06 +02:00
Andrew Copland
7ee4d9b56a
Bind the rock models texture to the shaders sampler so texture mapping works in instancing example.
2016-03-30 10:53:53 +01:00
J. de Vries
d7ed65ff5d
Shadow mapping view frustum clean-up (more intuitive LookAt Up vector).
2016-03-28 01:07:11 +02:00
J. de Vries
d5c3be70ab
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2016-03-06 11:29:09 +01:00
J. de Vries
d082668b2b
new glfw3 compiled w/ VS2015
2016-03-06 11:24:51 +01:00
J. de Vries
2bf1ed16f1
Fix: framebuffer color format.
2016-03-06 11:24:34 +01:00
Joey de Vries
d0e667d544
Merge pull request #24 from andrewparlane/master
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Deferred Shading: Fixed bug with the normal texture component of the
2016-01-20 12:06:37 +01:00
Andrew Parlane
1e9908378e
Deferred Shading: Fixed bug with the normal texture component of the
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gBuffer.
The texture was being set up as GL_RGB instead of GL_RGB16F which caused
negative components of normals to be set to 0.
2016-01-19 22:29:05 -04:00
Joey de Vries
20999a1b68
Update to depth testing article
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Instead of directly dividing by far in the LinearizeDepth function,
divide by far in the main() function to make it explicitly clear the
LinearizeDepth value returns the depth value up to far.
2015-08-12 10:09:49 +02:00
JoeyDeVries
236cc79dc3
Merge pull request #16 from ibbles/master
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Out-of-source builds without environment variables.
2015-08-04 22:03:53 +02:00
Marin Nilsson
eeb22a792a
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2015-08-04 19:51:40 +02:00
Marin Nilsson
1d2b1dae19
Out-of-source builds without environment variables.
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Using CMake's configure_file command to generate a header file defining
a C string containing the path to the source root directory; the
directory where the resource folder is. Textures and models can now be
found directly as long the user doesn't move stuff around.
Shaders are still a problem.
2015-08-04 19:41:08 +02:00
JoeyDeVries
1973ab6987
Merge pull request #15 from ibbles/master
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Fixed linking with GLFW in Ubuntu.
2015-08-04 19:39:22 +02:00
Marin Nilsson
83497513eb
Using CMake variables setup but find_package(GLFW3) instead of hard-coding the name.
2015-08-04 18:37:03 +02:00
JoeyDeVries
2008ec1bb1
Merge pull request #13 from ibbles/master
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Support for out-of-source builds.
2015-08-02 21:04:38 +02:00
Marin Nilsson
b03523d3f0
Included description of LOGL_ROOT_PATH in README.md.
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With instructions of when and how to set it.
2015-08-02 15:16:25 +02:00
Marin Nilsson
26758e0dea
Merge remote-tracking branch 'upstream/master'
2015-08-02 13:49:33 +02:00
JoeyDeVries
3678d3411e
Merge pull request #14 from zryan3/bugfix/linux_cmake
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refactored CMakeLists to build for Linux Mint 17.2, and ...
2015-08-02 11:29:25 +02:00
zryan3
bebe39c0be
refactored CMakeLists to build for Linux Mint 17.2, and removed std::sqrtf which is not apart of GCC C++ libraries apparently
2015-08-02 00:40:56 -07:00
Marin Nilsson
a8a8d11f22
Support for out-of-source builds.
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Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
2015-07-30 21:48:41 +02:00
Joey de Vries
eac76c9a50
New tutorial code
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Added code of new tutorials to the repository
2015-07-15 11:48:45 +02:00
Joey de Vries
05b24d9268
improved readme
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improved readme
2015-06-20 12:03:19 +02:00
Joey de Vries
07c805eb31
Added Glitter reference
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Added small description of Glitter in the Readme
2015-06-20 12:01:56 +02:00
Joey de Vries
711be5ad90
new CMake with added tutorials
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new CMake with added tutorials
2015-06-20 11:56:32 +02:00
Joey de Vries
635309ef0b
New tutorial code
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New tutorial code
2015-06-20 11:55:58 +02:00
Joey de Vries
c4c3221de9
Added Parallax Mapping code/resources
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Added code samples and necessary texture resources for upcoming Parallax
Mapping tutorial
2015-06-04 19:59:04 +02:00
Joey de Vries
2a0a415c8f
Normal mapping code
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Normal mapping code for normal mapping tutorial (+ few extra's for next
tutorial)
2015-05-26 22:00:21 +02:00
JoeyDeVries
e1e307f3de
Merge pull request #10 from zwookie/master
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fixed Linux error with the gamma variable already being defined in mathcalls.h
2015-05-23 09:49:39 +02:00
zmertens
4018e023de
fixed Linux error with the gamma variable already being defined in mathcalls.h
2015-05-22 20:25:46 -07:00
Joey de Vries
349a95b997
Added Mac OSX instructions
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Added Stéphane's contribution of Mac OSX fork to readme
2015-05-21 21:26:09 +02:00
Joey de Vries
f6c5ac42fc
Shadow tutorials added
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Added source code of shadow mapping and omnidirectional shadow mapping
tutorial.
2015-05-15 11:25:35 +02:00
Joey de Vries
052070123a
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2015-04-27 13:40:44 +02:00
JoeyDeVries
2aef49160b
Merge pull request #8 from zwookie/master
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sample keyword is reserved in OpenGL 4.2+
2015-04-27 13:41:02 +02:00
Joey de Vries
231651b44f
Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL
2015-04-27 13:38:11 +02:00