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mirror of https://github.com/JoeyDeVries/LearnOpenGL.git synced 2026-01-02 04:37:54 +08:00
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520 Commits 2 Branches 0 Tags
56cc646bc0460e0dfbcbd1b7e89e2672c817090d
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7 Commits

Author SHA1 Message Date
Josh Soref
56cc646bc0 spelling: delimiter
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:10:39 -05:00
Josh Soref
59cfd0b200 spelling: cotangent
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:10:39 -05:00
Josh Soref
c92f2787c3 spelling: chrome
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:10:39 -05:00
Josh Soref
4a8807ca23 spelling: between
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
2023-01-22 18:10:39 -05:00
Joey de Vries
f4b6763356 Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant. 2018-12-30 14:27:14 +01:00
J. de Vries
a4c2bb2498 Updated GLM version w/ now standard radians as angles. 2016-05-11 20:04:52 +02:00
Joey de Vries
f28ad1e256 Initial commit, all code samples with working CMake script for VS/Windows. 2015-03-23 15:42:04 +01:00
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