Josh Soref
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4fcf714554
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spelling: product
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:11:04 -05:00 |
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Josh Soref
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24d4b887f2
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spelling: normalize
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:11:04 -05:00 |
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Josh Soref
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ce3a4e89d4
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spelling: inaccurate
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:11:04 -05:00 |
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Josh Soref
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26ef1c7d41
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spelling: extended
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:10:39 -05:00 |
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Josh Soref
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56cc646bc0
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spelling: delimiter
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:10:39 -05:00 |
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Josh Soref
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59cfd0b200
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spelling: cotangent
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:10:39 -05:00 |
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Josh Soref
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c92f2787c3
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spelling: chrome
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:10:39 -05:00 |
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Josh Soref
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4a8807ca23
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spelling: between
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
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2023-01-22 18:10:39 -05:00 |
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Joey de Vries
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f4b6763356
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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2018-12-30 14:27:14 +01:00 |
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J. de Vries
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a4c2bb2498
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Updated GLM version w/ now standard radians as angles.
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2016-05-11 20:04:52 +02:00 |
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Joey de Vries
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f28ad1e256
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Initial commit, all code samples with working CMake script for VS/Windows.
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2015-03-23 15:42:04 +01:00 |
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