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mirror of https://github.com/JoeyDeVries/LearnOpenGL.git synced 2026-01-30 20:13:22 +08:00
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405 Commits 2 Branches 0 Tags
72f3e3715006bbbb735d33953913fee48e60b8d7
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8 Commits

Author SHA1 Message Date
N. Pattakos
72f3e37150 fix narrowing conversions (eg double to float, size_t to GLsizei) 2022-01-08 00:20:26 +01:00
Joey de Vries
f9cae3f84f Rename all occurences of 'Lamp' in Lighting chapter to 'LightCube' (VAO and Shaders). 2020-05-19 17:43:15 +02:00
Joey de Vries
91f53af052 Remove unnecessary 'uncomment' statement from all code samples. 2020-04-22 16:37:07 +02:00
Joey de Vries
f4b6763356 Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant. 2018-12-30 14:27:14 +01:00
Shivpratap Chauhan
2d16ef0fe2 GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
2017-07-12 17:06:00 +05:30
Joey de Vries
320db41e89 Code re-work and content update: lighting. 2017-05-30 19:23:56 +02:00
Joey de Vries
d99731d752 Lighting tutorial code updates. 2017-04-12 00:12:58 +02:00
Joey de Vries
4b4e0cc839 Code re-format: lighting. 2017-04-10 22:08:47 +02:00
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