N. Pattakos
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72f3e37150
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fix narrowing conversions (eg double to float, size_t to GLsizei)
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2022-01-08 00:20:26 +01:00 |
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Joey de Vries
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f9cae3f84f
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Rename all occurences of 'Lamp' in Lighting chapter to 'LightCube' (VAO and Shaders).
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2020-05-19 17:43:15 +02:00 |
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Joey de Vries
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91f53af052
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Remove unnecessary 'uncomment' statement from all code samples.
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2020-04-22 16:37:07 +02:00 |
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Joey de Vries
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f4b6763356
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Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
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2018-12-30 14:27:14 +01:00 |
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Shivpratap Chauhan
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2d16ef0fe2
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GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
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2017-07-12 17:06:00 +05:30 |
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Joey de Vries
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320db41e89
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Code re-work and content update: lighting.
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2017-05-30 19:23:56 +02:00 |
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Joey de Vries
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d99731d752
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Lighting tutorial code updates.
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2017-04-12 00:12:58 +02:00 |
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Joey de Vries
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4b4e0cc839
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Code re-format: lighting.
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2017-04-10 22:08:47 +02:00 |
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