N. Pattakos
|
72f3e37150
|
fix narrowing conversions (eg double to float, size_t to GLsizei)
|
2022-01-08 00:20:26 +01:00 |
|
Joey de Vries
|
f36653f736
|
Source/model tweaks for updated revision.
|
2020-05-04 10:57:08 +02:00 |
|
Joey de Vries
|
91f53af052
|
Remove unnecessary 'uncomment' statement from all code samples.
|
2020-04-22 16:37:07 +02:00 |
|
Joey de Vries
|
f4b6763356
|
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
|
2018-12-30 14:27:14 +01:00 |
|
Joey de Vries
|
2e0035a8d4
|
fix: use radians instead of degrees for camera zoom.
|
2017-09-21 08:35:13 +02:00 |
|
Shivpratap Chauhan
|
2d16ef0fe2
|
GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
|
2017-07-12 17:06:00 +05:30 |
|
Matthew Taylor
|
4a94fbf2bf
|
Add commented out code to allow window creation on OSX
|
2017-06-18 01:53:16 +01:00 |
|
Joey de Vries
|
49d8d895ae
|
Updated source code to reflect content changes (code re-work): advanced OpenGL and model-loading.
|
2017-05-31 23:12:15 +02:00 |
|
Joey de Vries
|
91dc770bc5
|
Code re-work: Blending.
|
2017-04-20 22:04:34 +02:00 |
|
Joey de Vries
|
c763be2c08
|
Code re-work: Advanced OpenGL
|
2017-04-19 22:05:36 +02:00 |
|
Joey de Vries
|
4b6b4d6377
|
Start code re-work Advanced OpenGL chapter.
|
2017-04-17 20:40:26 +02:00 |
|
Marin Nilsson
|
a8a8d11f22
|
Support for out-of-source builds.
Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
|
2015-07-30 21:48:41 +02:00 |
|
Joey de Vries
|
f28ad1e256
|
Initial commit, all code samples with working CMake script for VS/Windows.
|
2015-03-23 15:42:04 +01:00 |
|