Commit Graph

72 Commits

Author SHA1 Message Date
J. de Vries
f313234c9a Fix viewport display for high-DPI devices. 2016-04-30 11:38:05 +02:00
Andrew Copland
7ee4d9b56a Bind the rock models texture to the shaders sampler so texture mapping works in instancing example. 2016-03-30 10:53:53 +01:00
J. de Vries
d7ed65ff5d Shadow mapping view frustum clean-up (more intuitive LookAt Up vector). 2016-03-28 01:07:11 +02:00
J. de Vries
d5c3be70ab Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2016-03-06 11:29:09 +01:00
J. de Vries
2bf1ed16f1 Fix: framebuffer color format. 2016-03-06 11:24:34 +01:00
Andrew Parlane
1e9908378e Deferred Shading: Fixed bug with the normal texture component of the
gBuffer.

The texture was being set up as GL_RGB instead of GL_RGB16F which caused
negative components of normals to be set to 0.
2016-01-19 22:29:05 -04:00
Joey de Vries
20999a1b68 Update to depth testing article
Instead of directly dividing by far in the LinearizeDepth function,
divide by far in the main() function to make it explicitly clear the
LinearizeDepth value returns the depth value up to far.
2015-08-12 10:09:49 +02:00
Marin Nilsson
26758e0dea Merge remote-tracking branch 'upstream/master' 2015-08-02 13:49:33 +02:00
zryan3
bebe39c0be refactored CMakeLists to build for Linux Mint 17.2, and removed std::sqrtf which is not apart of GCC C++ libraries apparently 2015-08-02 00:40:56 -07:00
Marin Nilsson
a8a8d11f22 Support for out-of-source builds.
Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
2015-07-30 21:48:41 +02:00
Joey de Vries
eac76c9a50 New tutorial code
Added code of new tutorials to the repository
2015-07-15 11:48:45 +02:00
Joey de Vries
635309ef0b New tutorial code
New tutorial code
2015-06-20 11:55:58 +02:00
Joey de Vries
c4c3221de9 Added Parallax Mapping code/resources
Added code samples and necessary texture resources for upcoming Parallax
Mapping tutorial
2015-06-04 19:59:04 +02:00
Joey de Vries
2a0a415c8f Normal mapping code
Normal mapping code for normal mapping tutorial (+ few extra's for next
tutorial)
2015-05-26 22:00:21 +02:00
zmertens
4018e023de fixed Linux error with the gamma variable already being defined in mathcalls.h 2015-05-22 20:25:46 -07:00
Joey de Vries
f6c5ac42fc Shadow tutorials added
Added source code of shadow mapping and omnidirectional shadow mapping
tutorial.
2015-05-15 11:25:35 +02:00
Joey de Vries
052070123a Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2015-04-27 13:40:44 +02:00
Joey de Vries
231651b44f Merge branch 'master' of https://github.com/JoeyDeVries/LearnOpenGL 2015-04-27 13:38:11 +02:00
Joey de Vries
8d0df8edb8 Added new project/code files 2015-04-27 13:37:18 +02:00
zmertens
30d336f044 sample keyword is reserved in GLSL 4.2+ 2015-04-26 11:29:01 -07:00
zmertens
049037561a added keyboard call back to geometry shader tutorial 2015-04-12 21:01:31 -07:00
Joey de Vries
f28ad1e256 Initial commit, all code samples with working CMake script for VS/Windows. 2015-03-23 15:42:04 +01:00