Commit Graph

6 Commits

Author SHA1 Message Date
Andrew Copland
7ee4d9b56a Bind the rock models texture to the shaders sampler so texture mapping works in instancing example. 2016-03-30 10:53:53 +01:00
Joey de Vries
20999a1b68 Update to depth testing article
Instead of directly dividing by far in the LinearizeDepth function,
divide by far in the main() function to make it explicitly clear the
LinearizeDepth value returns the depth value up to far.
2015-08-12 10:09:49 +02:00
Marin Nilsson
a8a8d11f22 Support for out-of-source builds.
Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
2015-07-30 21:48:41 +02:00
zmertens
30d336f044 sample keyword is reserved in GLSL 4.2+ 2015-04-26 11:29:01 -07:00
zmertens
049037561a added keyboard call back to geometry shader tutorial 2015-04-12 21:01:31 -07:00
Joey de Vries
f28ad1e256 Initial commit, all code samples with working CMake script for VS/Windows. 2015-03-23 15:42:04 +01:00