Shivpratap Chauhan
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2d16ef0fe2
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GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
window successfully
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2017-07-12 17:06:00 +05:30 |
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Matthew Taylor
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4a94fbf2bf
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Add commented out code to allow window creation on OSX
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2017-06-18 01:53:16 +01:00 |
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Joey de Vries
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49d8d895ae
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Updated source code to reflect content changes (code re-work): advanced OpenGL and model-loading.
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2017-05-31 23:12:15 +02:00 |
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Joey de Vries
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91dc770bc5
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Code re-work: Blending.
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2017-04-20 22:04:34 +02:00 |
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Joey de Vries
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c763be2c08
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Code re-work: Advanced OpenGL
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2017-04-19 22:05:36 +02:00 |
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Joey de Vries
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4b6b4d6377
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Start code re-work Advanced OpenGL chapter.
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2017-04-17 20:40:26 +02:00 |
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Marin Nilsson
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a8a8d11f22
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Support for out-of-source builds.
Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
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2015-07-30 21:48:41 +02:00 |
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Joey de Vries
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f28ad1e256
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Initial commit, all code samples with working CMake script for VS/Windows.
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2015-03-23 15:42:04 +01:00 |
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