Toni Uhlig
dcdf94fce7
fixed compiler warnings reported by gcc/clang
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* changed some catch blocks to use exception references instead of value types
* fixed missing use of SCR_WIDTH/SCR_HEIGHT for glfwCreateWindow
* fixed implicit numeric type casts regarding signedness
* removed unused variables
Signed-off-by: Toni Uhlig <matzeton@googlemail.com >
2020-03-18 18:34:17 +01:00
Joey de Vries
f4b6763356
Update GLM to latest version (0.9.9.3). This includes GLM's change of matrices no longer default initializing to the identity matrix. This commit thus also includes the update of all of LearnOpenGL's code to reflect this: all matrices are now constructor-initialized to the identity matrix where relevant.
2018-12-30 14:27:14 +01:00
Shivpratap Chauhan
2d16ef0fe2
GLFW hint GLFW_OPENGL_FORWARD_COMPAT is must on osx to create glfw
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window successfully
2017-07-12 17:06:00 +05:30
Matthew Taylor
4a94fbf2bf
Add commented out code to allow window creation on OSX
2017-06-18 01:53:16 +01:00
Joey de Vries
5eddf64303
Code and content re-work: advanced lighting.
2017-06-02 22:53:53 +02:00
Joey de Vries
f95da5cccd
Code re-work: SSAO
2017-04-24 22:57:05 +02:00
Joey de Vries
b2657d7e1c
Some SSAO improvements.
2016-12-06 20:20:26 +01:00
Joey de Vries
47048b9840
Updated SSAO tutorial.
2016-12-05 21:13:41 +01:00
Marin Nilsson
a8a8d11f22
Support for out-of-source builds.
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Uses environment variable to tell the program where to find resource
files.
Sharder sources are still search for in the current workind directory.
2015-07-30 21:48:41 +02:00
Joey de Vries
eac76c9a50
New tutorial code
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Added code of new tutorials to the repository
2015-07-15 11:48:45 +02:00
Joey de Vries
8d0df8edb8
Added new project/code files
2015-04-27 13:37:18 +02:00