/******************************************************************* ** This code is part of Breakout. ** ** Breakout is free software: you can redistribute it and/or modify ** it under the terms of the CC BY 4.0 license as published by ** Creative Commons, either version 4 of the License, or (at your ** option) any later version. ******************************************************************/ #ifndef GAMEOBJECT_H #define GAMEOBJECT_H #include #include #include "texture.h" #include "sprite_renderer.h" // Container object for holding all state relevant for a single // game object entity. Each object in the game likely needs the // minimal of state as described within GameObject. class GameObject { public: // object state glm::vec2 Position, Size, Velocity; glm::vec3 Color; float Rotation; bool IsSolid; bool Destroyed; // render state Texture2D Sprite; // constructor(s) GameObject(); GameObject(glm::vec2 pos, glm::vec2 size, Texture2D sprite, glm::vec3 color = glm::vec3(1.0f), glm::vec2 velocity = glm::vec2(0.0f, 0.0f)); // draw sprite virtual void Draw(SpriteRenderer &renderer); }; #endif