#version 330 core out vec4 fragColor; in vec3 ourColor; in vec2 texCoord; // texture samplers uniform sampler2D texture1; uniform sampler2D texture2; void main() { // linearly interpolate between both textures (80% container, 20% awesomeface) fragColor = mix(texture(texture1, texCoord), texture(texture2, texCoord), 0.2); }