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LearnOpenGL/src/1.getting_started/5.1.transformations/5.1.transform.vs
2017-05-29 21:04:33 +02:00

13 lines
244 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoord;
out vec2 TexCoord;
uniform mat4 transform;
void main()
{
gl_Position = transform * vec4(aPos, 1.0);
TexCoord = vec2(aTexCoord.x, aTexCoord.y);
}