Files
LearnOpenGL/src/4.advanced_opengl/9.3.geometry_shader_normals/9.3.default.fs
2017-04-20 00:04:02 +02:00

13 lines
167 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoords;
uniform sampler2D texture_diffuse1;
void main()
{
FragColor = texture(texture_diffuse1, TexCoords);
}