Files
LearnOpenGL/src/5.advanced_lighting/3.2.1.point_shadows/3.2.1.point_shadows_depth.vs
2017-04-23 12:52:47 +02:00

9 lines
134 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
uniform mat4 model;
void main()
{
gl_Position = model * vec4(aPos, 1.0);
}