Files
LearnOpenGL/src/2.lighting/3.1.materials/3.1.lamp.fs
2017-05-30 19:23:56 +02:00

7 lines
116 B
GLSL

#version 330 core
out vec4 FragColor;
void main()
{
FragColor = vec4(1.0); // set alle 4 vector values to 1.0
}