Files
LearnOpenGL/src/4.advanced_opengl/6.1.cubemaps_skybox/6.1.skybox.fs
2017-04-17 20:40:26 +02:00

10 lines
142 B
GLSL

#version 330 core
in vec3 TexCoords;
out vec4 color;
uniform samplerCube skybox;
void main()
{
color = texture(skybox, TexCoords);
}