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LearnOpenGL/src/4.advanced_opengl/9.2.geometry_shader_exploding/9.2.geometry_shader.vs
2017-04-17 20:40:26 +02:00

13 lines
238 B
GLSL

#version 330 core
layout (location = 0) in vec2 position;
layout (location = 1) in vec3 color;
out VS_OUT {
vec3 color;
} vs_out;
void main()
{
gl_Position = vec4(position.x, position.y, 0.0f, 1.0f);
vs_out.color = color;
}