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LearnOpenGL/src/5.advanced_lighting/7.bloom/blur.vs
Joey de Vries 635309ef0b New tutorial code
New tutorial code
2015-06-20 11:55:58 +02:00

11 lines
203 B
GLSL

#version 330 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texCoords;
out vec2 TexCoords;
void main()
{
gl_Position = vec4(position, 1.0f);
TexCoords = texCoords;
}