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LearnOpenGL/src/8.guest/2022/6.physically_based_bloom/6.bloom_final.vs
2022-05-27 20:12:35 +02:00

11 lines
196 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}