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LearnOpenGL/src/8.guest/2022/6.physically_based_bloom/6.new_upsample.vs
2022-05-27 20:12:35 +02:00

13 lines
218 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPosition;
layout (location = 1) in vec2 aTexCoord;
out vec2 texCoord;
void main()
{
gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
texCoord = aTexCoord;
}