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13 lines
218 B
GLSL
13 lines
218 B
GLSL
#version 330 core
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layout (location = 0) in vec2 aPosition;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 texCoord;
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void main()
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{
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gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0);
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texCoord = aTexCoord;
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}
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