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LearnOpenGL/src/4.advanced_opengl/1.depth_testing
Joey de Vries 20999a1b68 Update to depth testing article
Instead of directly dividing by far in the LinearizeDepth function,
divide by far in the main() function to make it explicitly clear the
LinearizeDepth value returns the depth value up to far.
2015-08-12 10:09:49 +02:00
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